Senior Technical Artist

Gameloft


Job Location:

Paris - France

Monthly Salary: Not Disclosed
Posted on: 13 days ago
Vacancies: 1 Vacancy

Job Summary

Main challenge

The Paris studio has never had a structured Tech Art function. Graphics development on Unreal Engine currently relies on scattered skills with no real pipeline and no clear ownership. You will be the first Senior Tech Art to lay the foundations: building a robust pipeline around Houdini and Blender integrating it cleanly into Unreal and growing our actual Tech short you turn a function that isnt structured enought today into a recognized discipline within the studio on a new starting production.

What it means on a daily basis

  • Tech Art pipeline ownership: you own the asset pipeline across Blender Houdini 3DSmax/Maya and Unreal. You industrialize it document it and make it scalable.
  • Team mentoring: you mentor one Tech Art people and support her ramp-up on UE JIRA task management prioritization and follow-up.
  • Cross-team alignment: you align Tech and Art teams on a shared pipeline. Daily collaboration with Gameplay Tech Design and Art teams
  • Rendering & memory performance: you identify bottlenecks in Unreal prioritize fixes and produce reporting via Unreal Insights to back up technical choices.
  • Shader authoring: you write HLSL shaders and work in Unreals Material Editor Niagara (VFX) and Sequencer.

What success will look like

By the end of the probation period: you are autonomous on Unreal you produce performance reporting and documentation through UE Insights to justify technical decisions and in-game rendering metrics hit their targets.

At 12 months: a real pipeline built around Houdini is in place operational and adopted by both Art and Tech teams.

Who you would be working with

You report to our Tech Team Lead. You may mentor one Tech Artist and collaborate with all the over disciplines leads. You sit at the heart of a Paris-based Tech team in active structuring on our new game pre production.

Where this role can take you

This role is foundational: you build the Tech Art discipline in Paris from a blank page. Possible evolutions follow naturally from that structuring trajectory broader scope increased seniority across other Gameloft productions or expanded management responsibility as the Tech Art team grows around you.


Qualifications :

What you need to succeed

  • Mastery of Houdini and Blender
  • Solid Python scripting skills
  • Strong knowledge of the Unreal Engine asset pipeline
  • Knowledge of UE rendering and graphics pipeline: Blueprints Material Editor Niagara (VFX) Sequencer Unreal Insights
  • HLSL and Material Editor mastery for shader authoring
  • Ability to identify and prioritize technical bottlenecks (rendering performance memory)
  • Proven experience in management and mentoring
  • Professional French and English (English is increasingly used day-to-day)

Who you are

  • Diplomatic: you navigate between Tech and Art teams with different cultures and build consensus
  • Synthetic: you can boil down a complex technical problem into something any stakeholder can grasp
  • Autonomous and structured: you manage your own time you arbitrate between urgent and important without being told

A builder: the idea of laying the foundations of a discipline rather than joining an already-established setup genuinely appeals to you


Remote Work :

No


Employment Type :

Full-time

Main challengeThe Paris studio has never had a structured Tech Art function. Graphics development on Unreal Engine currently relies on scattered skills with no real pipeline and no clear ownership. You will be the first Senior Tech Art to lay the foundations: building a robust pipeline around Houdin...

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We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day. Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is b ... View more

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