Senior Level Designer

Gameloft


Job Location:

Paris - France

Monthly Salary: Not Disclosed
Posted on: 3 days ago
Vacancies: 1 Vacancy

Job Summary

Main challenge

Join us at a pivotal moment: the kickoff of pre-production on an ambitious new level-based AA PC/Console project. Your mission will be to help design and lay the foundations of the games progression structure from the macro vision (level arcs difficulty curve) down to the detail of each playable space to ensure a readable engaging and replayable experience as the team and content scale up.

What it means on a daily basis

Youll be at the heart of designing the games progression from the overall vision down to the detail of each level:

  • Progression vision Design and prototype the games overall progression structure: order of mechanic introduction level arcs general pacing.
  • Difficulty design Build coherent difficulty curves and continuously adjust them based on playtest feedback.
  • Prototyping & blockout Produce blockouts and rapidly iterate on key levels starting in pre-production to set the games standards.
  • Cross-discipline collaboration Work in close partnership with game design to ensure each mechanic lands at the right moment and align expectations with creative direction.
  • Playtest culture Set up playtest tools and processes to objectively evaluate pacing and challenge and document design sheets (objectives mechanics intentions success metrics).
  • Standards & tooling Define level design guidelines to onboard the rest of the team as it grows and contribute to pipeline decisions under Unreal Engine.

What success will look like

Well know this bet has paid off when the games progression is clear and well-paced from start to finish driven by a difficulty curve that engages without ever frustrating. Concretely this will look like:

  • Early playable prototype levels that set clear standards for what follows
  • A team able to produce content aligned with the vision as reinforcements join
  • Reference documentation that allows the project to scale without losing coherence

Qualifications :

Who you are

  • You can defend the design logic behind a difficulty curve or progression system youve built
  • You blockout and iterate fast treating first versions as disposable
  • Youre autonomous in Unreal Engine you prototype without depending on others
  • You extract the two or three things that matter from a messy playtest not everything
  • You write documentation others can build from without you in the room
  • You seamlessly apply Rational Game Design principles to all your work

Who you would be working with

Youll collaborate with game designers gameplay programmers technical artists the QA team production as well as technical and creative direction (Game Manager Creative Director).

Where this role can take you

This role will give you creative and technical ownership of a core system at the studio level and a strategic impact on how the game is structured and experienced by players.

What we offer:

  • A fun and flexible work atmosphere with an iconic game studio
  • Clear creative direction and collaborative feedback
  • Fair compensation and a respectful professional work relationship

Remote Work :

No


Employment Type :

Full-time

Main challengeJoin us at a pivotal moment: the kickoff of pre-production on an ambitious new level-based AA PC/Console project. Your mission will be to help design and lay the foundations of the games progression structure from the macro vision (level arcs difficulty curve) down to the detail of ea...

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We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day. Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is b ... View more

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