Lead Level Designer BGE2 (MFNB)
Montpellier - France
Job Summary
Job Description
Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advancements provided by our proprietary Voyager engine Beyond Good & Evil 2 aims to offer an organic seamless experience of exploration and space piracy on a solar system scale featuring exotic locations colorful characters and numerous mysteries to uncovereither solo or with friends. If youre looking for a unique adventure join our team to help us create System 3!
Why we need you:
The Level Design team builds the key locations of an open world; it needs a leader to structure streamline and elevate the overall quality.
What youll do:
Responsibilities:
Youll be at the heart of design decisions working directly with the project leads.
Vision & Consistency
- Define and communicate the level design vision with the leads (World Game Narrative Art)
- Ensure consistency across locations from concept through final implementation
- Develop a clear and understandable design language for the player
Design & Player Experience
- Ensure the creation of gameplay situations that are clear intuitive and engaging
- Strive for simplicity challenge complexity when necessary and refocus the experience on fun
Iteration & Continuous Improvement
- Place playtesting at the center of the process
- Analyze player behavior
- Refine designs through iteration
Team Management
- Lead a team of 67 Level Designers
- Help less experienced team members develop their skills by sharing best practices
- Empower senior team members to take ownership of key areas
- Create a clear framework without being prescriptive: explain persuade and align
Organization & Documentation
- Anticipate risks workload and dependencies
- Facilitate smooth communication with the gameplay art and tech teams
- Define document and implement simple and effective processes
- Document best practices and world-building guidelines
Your future work environment:
Youll join a team of level designers and report to the World Director: Cédric BARTHEZ
Qualifications :
What Were Looking For:
You have previously worked on AAA games and have shipped multiple gamesthese are mandatory requirements for supporting our teams.
Knowledge of open-world games is a plus!
Youre comfortable:
- taking a step back to look at a system objectively
- simplifying a complex experience
- putting yourself in the players shoes
Key Skills for This Role
Level Design
- Excellent proficiency in 3D level design
- Strong UX sensibility applied to level design
Methodology & Production
- Experience with iterative design (prototype test improvement)
- Ability to anticipate problems and dependencies
- Good understanding of 3D engines and pipelines
Communication & Leadership
- Ability to justify your decisions
- Challenge requests without causing roadblocks
- Find the right balance between quality time and constraints
- Communicate regularly
Structuring
- Be comfortable with documentation
- Establish clear processes
- Provide transparency to the team
What Will Make You Successful
Youll succeed if:
- You put the player first
- You solve design challenges through simplification without compromising the experience
- You observe test and refine
- You help others grow without being overbearing
- You know how to navigate between different teams
A bonus for you:
- Work on an ambitious open-world project
- A close-knit supportive team that truly helps one another
- A high degree of creative freedom in gameplay situations
- An ideal environment for growing a team and structuring a project
When you join:
- Youll quickly get to know the project and its challenges
- Youll participate in playtests from the very first weeks
- Youll gradually take the lead on key topics
- Youll receive support to understand the teams and their constraints
The recruitment process:
- Review of your application: Our team will carefully review it.
- Introductory Meeting (1 hour): A conversation with a member of the recruitment team to get to know you better and assess whether your background aligns with our expectations.
- Project Interview (1 hour): A discussion with the Hiring Manager with a more technical focus to delve into the specifics and ensure were on the same page.
- Lead Assessment (1 hour): If you successfully complete all previous steps youll meet with our Talent Development Manager to discuss team leadership.
As part of our recruitment process you may be asked to complete a practical case study.
Additional Information :
Additional information:
Location: Montpellier (on-site)
Start date: You can join the team as soon as possible
Remote Work :
No
Employment Type :
Full-time
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more