Lead Level Design (FMNB) [AAA Project]

Ubisoft


Job Location:

Annecy - France

Monthly Salary: Not Disclosed
Posted on: 1 hour ago
Vacancies: 1 Vacancy

Job Summary

The Lead Level Designer is responsible for the design consistency and execution of the gameplay experiences created by the World team. 

Reporting to the World Lead they organize support and guide the Level Design team to transform the gameplay artistic and technical vision into clear coherent game spaces that deliver a compelling experience. 

They work in close partnership with the Lead Level Art and the Lead Tech Level Design to ensure perfect alignment between gameplay intentions visual composition technical implementation and the quality and playability of the environments. 

She or He collaborates daily with the Technical Department to integrate technical constraints production tools and methods that ensure efficient robust and sustainable production. 

Beyond his/her own team She/he actively contributes to World-level decisions and advocates for Level Design considerations with other disciplines on the project. 

 

Responsibilities 

Level Design Team management 

    Organize the work of the Level Design team and set production priorities.  

    Support mentor and develop the skills of Level Designers.  

    Provide regular clear and constructive feedback.  

    Foster a team culture based on autonomy accountability and knowledge sharing.  

    Identify production risks and quickly propose appropriate solutions.  

    Ensure that deadlines expected quality standards and production methods are met. 

 

Collaboration within the World Team 

    Translate the vision of the Game Director and World Director into concrete level design objectives for the World team.  

    Build a day-to-day working relationship with the World Lead to align quality priorities and production capacity.  

    Work closely with the Lead Level Art to design environments where gameplay clarity composition and art direction reinforce one another.  

    Collaborate with Technical Direction to anticipate technical constraints optimize workflows and ensure seamless integration of content while maintaining performance targets.  

    Work with other Leads to define quality standards production guidelines and best practices for the World team.  

    Ensure the playability and consistency of game spaces their structure and their presentation at all scales. 

 

Collaboration with the rest of the project 

    Communicate Level Design considerations to Game Direction Technical Direction Art Direction and Production.  

    Collaborate with the Gameplay Programming Tech Art and QA teams as well as other disciplines to ensure consistent integration of content.  

    Participate in making trade-offs between gameplay intentions technical constraints quality and scheduling.  

    Foster smooth communication among the various teams involved in World production. 

 

Level Design excellence 

    Define level design standards for the environments created by your team in line with the requirements set by Game Direction.  

    Design spaces that are easy to navigate feature controlled progression and provide a consistent high-quality experience.  

    Ensure the quality of paths points of interest gameplay sequences transitions and spatial cues.  

    Pay close attention to pacing movement flows spatial continuity and player perception.  

    Design experiences that encourage discovery decision-making a sense of ownership of the environment and varied gameplay situations.  

    Rapidly produce prototypes and iterations to validate gameplay intentions and continuously improve environments.  

    Identify opportunities to improve the World throughout production.  

    Stay abreast of industry methods tools and practices to continuously improve the teams workflows. 


Qualifications :

Leadership 

    Proven experience managing a Level Design team in AAA production.  

    Ability to unite a team around common goals.  

    Ability to make decisions mediate and prioritize effectively.  

    Excellent communication persuasion and collaboration skills. 

 

Level Design expertise 

    Solid experience designing environments and gameplay experiences for video games.  

    Excellent understanding of spatial organization movement flows gameplay elements progression pacing and gameplay staging.  

    Ability to design environments that promote clear interpretation meaningful choices and a seamless experience.  

    Good understanding of environmental storytelling and its integration into gameplay.  

    Keen sensitivity to the perception of spaces their continuity and their consistency across different scales.  

    Ability to maintain a high level of quality within a complex production environment. 

 

Collaboration 

    Ability to work daily with artistic technical and production teams.  

    Understanding of gameplay performance and pipeline constraints.  

    Ability to translate a creative vision into concrete production goals.  

    Strong knowledge of the disciplines involved in world-building (architecture geography geology urban planning landscape design or equivalent fields). 

 

Personal Qualities 

The candidate stands out for: 

    Strong creativity applied to production goals.  

    A high degree of rigor in organizing and supervising his team.  

    The ability to adapt allowing him to adjust methods when the situation requires it.  

    Clear constructive and problem-solving-oriented communication. 

    Fluency in English 


Additional Information :

Founded in 1996 Ubisoft Annecy has developed many sagas especially on Splinter Cell Assassins Creed while focusing on multiplayer online and social aspects and also on concrete game mandates such as Tom Clancys: The Division 2 and Ghost Recon Wildlands. We are now proud to have developed our own IP Steep and more recently Riders Republic!

On top of our AAA production we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France our Ubisoft studio is settled between lake and mountains in the middle of Annecy also known as the Venice of the Alps 30 minutes away from Geneva International Airport. Having a studio with perpetual growth we are focusing on our team members commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players satisfaction !


Remote Work :

No


Employment Type :

Full-time

The Lead Level Designer is responsible for the design consistency and execution of the gameplay experiences created by the World team. Reporting to the World Lead they organize support and guide the Level Design team to transform the gameplay artistic and technical vision into clear coherent game sp...

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