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Lead Level Artist (FMNB) [AAA Project]

Ubisoft


Job Location:

Annecy - France

Monthly Salary: Not provided by the employer
Posted: 28 July 2026 (30+ days ago)
Application Deadline: 25 October 2026
Vacancies: 1 Vacancy

Job Summary

The Lead Level Artist is responsible for the quality consistency and artistic execution of the environments produced by the World team. 

Reporting to the World Lead he or she organizes supports and guides the Level Art team to transform the artistic technical and gameplay vision into environments that are clear believable and technically sound. 

They work in close partnership with the Lead Level Designer to ensure perfect alignment between design intent gameplay experience and visual execution. 

They collaborate daily with the Technical Director to integrate technical constraints production tools and methods that ensure efficient and sustainable production. 

Beyond their own team they actively contribute to World-related decisions and advocate for artistic considerations with other disciplines on the project. 

 

Responsibilities 

Level Art Team management 

    Organize the work of the Level Art team and set production priorities.  

    Support mentor and develop the artists skills.  

    Provide regular clear and constructive feedback.  

    Foster a team culture based on autonomy accountability and knowledge sharing.  

    Identify production risks and quickly propose appropriate solutions.  

    Ensure that deadlines expected quality standards and production methods are met. 

 

Collaboration within the World Team 

    Translate the Art Direction and World Directors vision into concrete artistic objectives for the World team.  

    Build a day-to-day working relationship with the World Lead to align quality priorities and production capacity.  

    Work closely with the Lead Level Designer to build environments where art direction clarity composition and gameplay experience reinforce one another.  

    Collaborate with the Technical Director to anticipate technical constraints optimize workflows and ensure seamless integration of content within controlled performance parameters.  

    Work with other Leads to define quality standards production guidelines and best practices for the World team.  

    Ensure visual consistency at all scales across the environments under your responsibility. 

Collaboration with the rest of the project 

    Communicate Level Art considerations to the Art Direction Technical Direction Game Direction and Production teams.  

    Collaborate with the Gameplay Programming Tech Art QA and other teams to ensure consistent integration of content.  

    Help resolve trade-offs between artistic vision technical constraints quality and scheduling.  

    Foster smooth communication among the various teams involved in the production of the game world. 

 

Artistic Excellence 

    Define the artistic standards for the environments produced by your team in accordance with the Art Directions requirements. 

    Ensure the quality of compositions materials visual transitions and spatial coherence.  

    Develop a clear understanding of spaces paying particular attention to rhythm volume visual cues and the continuity of the experience.  

    Identify opportunities for artistic improvement throughout the production process.  

    Stay abreast of industry methods tools and practices to continuously improve the teams workflows. 


Qualifications :

Leadership 

    Proven experience managing an artistic team in AAA production.  

    Ability to unite a team around common goals.  

    Ability to make decisions mediate and prioritize effectively.  

    Excellent communication and collaboration skills. 

 

Artistic Expertise 

    Extensive experience creating environments for video games.  

    Excellent understanding of composition materials color volume and environmental storytelling.  

    A keen eye for the clarity of spaces visual transitions the continuity of environments and how they are perceived at different scales.  

    Ability to maintain a high level of quality in a complex production environment. 

 

Collaboration 

    Ability to work daily with Design Technical and Production teams.  

    Understanding of gameplay performance and pipeline constraints.  

    Ability to translate a creative vision into concrete production goals.  

    Strong knowledge of the disciplines involved in world-building (architecture geography geology urban planning landscape architecture or equivalent fields). 

 

Personal Qualities 

The candidate stands out for: 

    Strong creativity applied to production goals.  

    A high degree of rigor in organizing and supervising his team.  

    The ability to adapt allowing him to adjust methods when the situation requires it. 

    Clear constructive and problem-solving-oriented communication. 

    Fluency in English 


Additional Information :

Founded in 1996 Ubisoft Annecy has developed many sagas especially on Splinter Cell Assassins Creed while focusing on multiplayer online and social aspects and also on concrete game mandates such as Tom Clancys: The Division 2 and Ghost Recon Wildlands. We are now proud to have developed our own IP Steep and more recently Riders Republic!

On top of our AAA production we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France our Ubisoft studio is settled between lake and mountains in the middle of Annecy also known as the Venice of the Alps 30 minutes away from Geneva International Airport. Having a studio with perpetual growth we are focusing on our team members commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players satisfaction !


Remote Work :

No


Employment Type :

Full-time


About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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