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Internship 6 months Technical Designer (FMNB) [AAA Project]

Ubisoft


Job Location:

Annecy - France

Monthly Salary: Not provided by the employer
Posted: 4 September 2026 (4 days ago)
Application Deadline: 2 December 2026
Vacancies: 1 Vacancy

Job Summary

Trainee Technical Designer

About the Role

We are looking for a motivated Trainee Technical Designer to join our team and contribute to the design and implementation of main missions in our game. You will work closely with level designers narrative designers quest designers and level artists to bring engaging gameplay experiences to life while ensuring technical robustness and scalability.


Responsibilities

As a Trainee Technical Designer you will:

  • Work in tandem with level designers narrative designers quest designers and level artists to design main missions in the game.
  • Provide level designers with modular functionalities for their missions.
  • Design implement and maintain modular functionalities for the game.
  • Ensure that the technical requirements of main missions are respected and validated.
  • Write clear and precise documentation about the features you work on.
  • Raise issues and future problems in a timely manner to your manager or other team members to ensure the stability and feasibility of deliverables.

Qualifications :

  • Degree in game design level design technical design video games or a related field.

  • Personal projects or initial experience combining level design with technical implementation (scripting gameplay systems tools).

  • Good understanding of navigation flow pacing and readability principles along with their technical constraints (performance streaming occlusion).

  • Ability to translate design intent into functional prototypes using scripting or visual scripting (Blueprints C# Python Lua).

  • Strong interest in real-time engines (Unreal Unity) and their level design and gameplay scripting tools.

  • Proficiency in English.


Informations supplémentaires :

  • 6-month internship mandatory internship agreement required

  • Location: Annecy France

  • Start date: From September 2026

 

Founded in 1996 Ubisoft Annecy has contributed to the groups various blockbuster successes notably collaborating on the Splinter Cell and Assassins Creed sagas as well as on standalone game experiences such as the Tom Clancys The Division 2 raid and Ghost Recon Wildlands. We are also proud to have developed our own IP Steep followed by Riders Republic!

Beyond our AAA productions we contribute to the groups technological innovation through our expertise hub focused on the Snowdrop game engine as well as through the Technology Group in collaboration with Ubisoft Montreal.

Located in one of Frances most dynamic regions Ubisoft has settled in an idyllic spot between lake and mountains in the heart of the Venice of the Alps just 30 minutes from Geneva International Airport. With a studio in constant growth we place our employees engagement and teamwork at the heart of our priorities. Our ambition translates into innovation and excellence all in pursuit of one ultimate goal: our players satisfaction!


Remote Work :

No


Employment Type :

Full-time


About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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