Voice Designer Far Cry
Job Summary
As a Voice Designer on Far Cry at Ubisoft Montréal you will contribute to the design implementation and evolution of voice-over systems and cinematic audio pipelines within Ubisofts Snowdrop engine helping deliver immersive narrative experiences across a large-scale AAA production. You will collaborate closely with audio narrative animation localization and cinematic teams to support high-quality voice experiences that enhance gameplay and storytelling.
What youll do
- Support cinematic voice production workflows including motion capture pre-production script preparation playback support and voice-over coordination
- Integrate voice-over assets dialogue systems and audio events within Snowdrop and related audio pipelines
- Maintain and update OASIS voice-over templates scripted content assignments and related documentation
- Create and optimize voice-over templates while supporting Wwise integration and dialogue mixing workflows
- Collaborate with narrative teams to support character voice development dialogue drafting and voice-over implementation needs
- Support voice production pipelines tools and workflow updates across the project
- Manage temporary audio asset imports naming conventions and organization for scripted dialogue content
- Coordinate bark implementation and support voice systems for gameplay interactions
- Implement and maintain voice event animation markup for gameplay actions such as takedowns healing and struggle sequences
- Debug in-engine voice systems player efforts breathing systems and dialogue behaviors across gameplay and cinematic content
Qualifications :
What you bring to the team
- Apply advanced experience with voice-over implementation workflows in AAA or large-scale game productions
- Use digital audio workstations to edit process and prepare complex dialogue assets for gameplay and cinematics
- Demonstrate deep knowledge of dialogue recording editing mixing and in-engine implementation workflows
- Collaborate effectively with audio narrative animation localization and cinematic teams across multiple stages of production
- Navigate complex voice pipelines dialogue databases and implementation systems with strong attention to technical and creative quality
- Support scalable workflows documentation and pipeline improvements that enhance production efficiency and consistency
- Troubleshoot voice systems implementation issues and in-engine audio behaviors across cinematic and gameplay content
- Mentor team members through knowledge sharing feedback and collaborative problem solving
What to send our way
- Your CV highlighting relevant skills and experiences
- Portfolio or project links adapted to audio and voice design work
Remote Work :
No
Employment Type :
Full-time
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more