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UIUX Director

E+E Consulting


Job Location:

Montreal - Canada

Monthly Salary: Not provided by the employer
Posted: 29 October 2026 (16 hours ago)
Application Deadline: 26 January 2027
Vacancies: 1 Vacancy

Job Summary

Your Mission

Lead the User Experience

  • Own the overall UX vision player journeys information architecture and interaction flows across onboarding hero collection roster management progression combat information and other core systems.

  • Make complex features easy to understand and navigate helping players make informed decisions without unnecessary friction.

  • Use wireframes prototypes usability testing and playtests to validate concepts before and during implementation.

  • Partner with game design to improve onboarding feature discovery engagement and retention through thoughtful UX decisions.

  • Collaborate with web community and publishing stakeholders to create coherent journeys between the game and its connected touchpoints.

Direct the User Interface

  • Set the UIs visual direction and quality standards in alignment with the games creative vision.

  • Guide visual hierarchy layouts typography iconography interaction feedback and high-fidelity interface designs.

  • Establish scalable design systems and reusable UI patterns that support consistency accessibility and efficient implementation.

  • Ensure interfaces remain readable responsive and intuitive across mobile and desktop screen sizes and supported input methods.

  • Work closely with Unity engineers and artists to preserve design intent through implementation and QA.

Lead the Discipline and Improve the Live Experience

  • Lead and mentor UI/UX contributors providing clear direction actionable feedback and effective review practices.

  • Partner with production to prioritize work assess scope identify dependencies and communicate delivery risks.

  • Support LiveOps by designing and refining experiences for recurring events new content progression updates and monetization features.

  • Use player behavior data usability findings community feedback and live-game performance to identify friction and prioritize improvements.

  • Define clear goals for UX changes and evaluate whether those changes improve the player experience after release.


Qualifications :

 What You Bring

  • A substantial track record in senior game UI/UX leadership with ownership of complex player-facing systems from concept through launch and ongoing live operations.

  • Proven experience on large-scale commercially successful mobile games with an understanding of how interfaces and player journeys evolve as a title grows.

  • Meaningful post-launch and LiveOps experience including examples of improvements informed by real player behavior research or performance data.

  • Strong UX expertise in player flows information architecture interaction design onboarding and usability alongside the ability to direct high-quality visual UI design.

  • Experience leading or mentoring UI/UX teams and influencing senior stakeholders across design art engineering and production.

  • A portfolio or case studies that explain the problems you solved the reasoning behind your decisions and the outcomes not just the finished screens.

  • Practical experience with Figma or equivalent prototyping and interface design tools.

  • Experience collaborating with engineers on Unity-based UI implementation with a clear understanding of real-time development workflows and technical constraints.

  • Strong prioritization clear communication and the ability to turn ambiguous design challenges into a focused actionable direction.

Bonus Points

  • Contributions to five or more shipped high-performing mobile games. This is a strong indicator of the breadth were looking for not a strict cutoff: the depth of your ownership and the impact of your work matter more than the count.

  • Experience with hero collectors mid-core RPGs or other games with complex collection progression and live-service systems.

  • Experience adapting mobile-first experiences for desktop while maintaining consistency and platform-appropriate interactions.

  • A record of improving onboarding usability engagement or retention through measurable post-launch iteration.

  • Experience building a UI/UX discipline recruiting senior talent or coordinating external development partners.

  • Experience incorporating accessibility reviews and usability research into an ongoing development process.


Additional Information :

Why Ironbelly Studios

The Team: Join a diverse team of developers designers and creatives who care about making great games.

The Impact: Shape a major RPG experience from development into live operations with meaningful influence over how players discover understand and enjoy the game.

The Culture: We value trust autonomy data-informed decisions continuous improvement and high-quality craftsmanship in a collaborative environment.

Location

Hybrid - Montreal - 13 days/week at Basecamp in beautiful Montreal.

Alternative working arrangements and relocation support may be discussed for the right candidate.


Remote Work :

No


Employment Type :

Full-time


About Company

Onyx Technologies développe des solutions logicielles innovantes pour optimiser les ventes et le marketing dans l’industrie immobilière. En s’appuyant sur des outils CRM avancés et un partenariat avec Salesforce, nous aidons les promoteurs et agences à automatiser leurs processus et à ... View more

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