Senior Gameplay Animator [Splinter Cell]
Job Summary
As a Senior Gameplay Animator on Splinter Cell at Ubisoft Toronto you will be responsible for creating animations and animation systems for the Player Character and Non-Player Characters (NPC) in Third Person view.
What youll do:
- Create Third-person animations that follow the visual language defined by the Animation Director and respect game design constraints.
- Process and enhance motion capture data which is used as a general foundation for our animation systems.
- Produce high-quality animations using keyframe animation as needed.
- Create Player and NPC animation solutions for basic locomotion 3D navigation combat behaviours and scripted game moments.
- Fine-tune animation data with a high level of precision as required by the game engine with strong attention to detail.
- Export and integrate animations according to technical guidelines in collaboration with the Technical Director or Technical Animator as well as designers and programmers.
- Test review and iterate on animation systems directly in-game.
- Work closely with fellow animators the Animation Director programmers and designers to deliver features on time and at the expected quality level.
- Take ownership of the final quality of animated features delivered in the game.
Qualifications :
- Strong experience creating gameplay animations for video games.
- Proven experience in 3C animation and third-person animation systems.
- Strong expertise in motion capture data processing.
- A sharp eye for visual quality and detail.
- An open and collaborative mindset with the ability to find compromises when solving complex problems.
- Motivation and pride in delivering high-quality work.
- Flexibility and resilience when adapting to production changes.
- A passion for teamwork and sharing ideas in a creative environment.
- Solid understanding of technical constraints related to game engine integration.
- Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.
- Familiarity with MotionBuilder is a plus.
- Experience working on a shipped AAA title is an asset.
What to send our way
- A portfolio showcasing your best animation work.
- Your CV highlighting your experience skills and professional background.
Additional Information :
This job posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.
We do not use artificial intelligence to screen or filter applications. AI may be used solely to assist with the transcription of interview notes.
The annual base salary range for this full-time position is $85000 to $120000 CAD. The final base salary will be determined following the interview process and will take into account the candidates experience skills scope of responsibilities and qualifications to ensure fair and equitable compensation.
Remote Work :
No
Employment Type :
Full-time
About Company
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more