Lead Lighting Artist
Job Summary
As a Lead Lighting Artist at Cloud Chamber you will join our talented development team to help shape our visual narrative and this role youll collaborate with a passionate group of game developers to craft visually stunning dynamic lighting that supports world-class real-time environments and cinematicsbringing the richly imagined world ofBioShock to life.
What Youll Do:
As a Lead Lighting Artist you are a primary driver of your direct reports success. You will set clear expectations provide coaching and manage the health career growth and output of a high-performing art team while establishing best practices across lighting pipelines.
- Lead a team of lighting artists and provide guidance feedback and mentorship to ensure high-quality results.
- Establish best practices and standards within the team to drive productivity quality and excellence.
- Foster a positive proactive and agile work environment that encourages innovation and collaboration.
- Collaborate closely with the Art Director and other leads to understand and uphold the visual style and direction for lighting.
- Develop and maintain a consistent and efficient lighting pipeline and workflows acting as the primary point of contact for issues proactively resolving problems and addressing roadblocks.
- Research and implement new techniques and technologies related to lighting with the goal of continuous development and improvement.
- Collaborate with:
- Our Core Tech Team to ensure adherence to technical specifications and optimization requirements for real-time rendering engines.
- Production and scheduling teams to define realistic timelines and manage project priorities.
- Other groups within the art department to achieve cohesive and visually stunning results.
- Continuously monitor project progress with an eye for improvement and optimization providing updates to cross-functional stakeholders and adjusting priorities as needed.
- Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
What Well Do Together:
At Cloud Chamber we are champions of high standards pushing for progress and embracing change. We will work closely and constructively across design art engineering animation and audio teams to realize our creative ambitions. Together we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
- 7 years of experience in real-time lighting and final rendering with a proven track record as an Art Lead on at least one shipped AAA title.
- Deep understanding of Physically Based Rendering (PBR) runtime optimization lighting for in-game cinematics and practical expertise with Unreal Engine 5 (specifically Lumen Lighting and Sequencer).
- Demonstrated history of successfully recruiting developing mentoring and retaining top artistic talent while managing workload output and team well-being.
- Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints.
Who You Are:
- A reliable positive force multiplier actively seeking opportunities to integrate work across disciplines and contribute to a healthy supportive team environment.
- A solid communicator with excellent written and verbal communication skills with the ability to articulate complex ideas clearly package information for diverse audiences and deliver difficult feedback with empathy and professionalism.
- Experienced in working in cross-disciplinary teams with strong communication skills.
- Persistent and self-motivated with a proactive mindset.
- Able to maintain effectiveness and quality under pressure ambiguity and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization understand differing perspectives and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction possessing a desire to learn new skills and capable of producing quick quality revisions based on new insights or constraints.
- A strong ownership of tasks striving to drive work forward autonomously while maintaining a critical eye for detail and organization ensuring high standards of quality.
- Dedicated to upholding Cloud Chambers core values contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative immersive and meaningful experiences that stay with you long after youve rolled credits. Great games are born from great collaborations supported by a culture that brings out the best in our teams. We work openly learn through play take ownership push ourselves to be better and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners as well as to handle specialized technical documentation (reading writing and communication).
As an equal opportunity employer we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process perform their essential job functions and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use accounts.
About Company
2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.