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Lead Character Artist

2K


Job Location:

Montreal - Canada

Monthly Salary: Not provided by the employer
Posted: 21 August 2026 (11 days ago)
Application Deadline: 18 November 2026
Vacancies: 1 Vacancy

Job Summary

As a Lead Character Artist at Cloud Chamber under the supervision of the Art Director you will play a key role in establishing the overall visual quality bar and guidelines for character development on the this role youll lead a team of artists to achieve their full potential collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic meet technical requirements and gameplay needs ultimately bringing the richly imagined world of BioShock to life.

What Youll Do:

  • Manage coach and mentor a team of character artists to support their career growth development and artistic output.
  • Set artistic standards in Unreal Engine build exemplary reference assets and establish clear workflows to ensure consistent quality.
  • Work closely with Directors Leads Concept Environment Design Gameplay and Animation teams to prototype assets and ensure character specifications align with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines track team output supervise bug distribution and provide input on custom tools and software.

What Well Do Together:

At Cloud Chamber we are champions of high standards pushing for progress and embracing change. We will work closely and constructively across design art engineering animation and audio teams to realize our creative ambitions. Together we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 10 years of professional experience in the video game industry with 2 or more shipped titles as a character artist (preferably on a first-person title).
  • Proven success managing guiding and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max Maya ZBrush Substance Painter Marvelous Designer and Unreal Engine.
  • Mastery of the PBR pipeline for texture creation including baking tools Substance Painter and Photoshop.
  • Exceptional background in traditional art with an expert understanding of human anatomy composition proportion volume light and color.

Who You Are:

  • A reliable positive force multiplier actively seeking opportunities to integrate work across disciplines and contribute to a healthy supportive team environment.
  • A solid communicator with excellent written and verbal communication skills with the ability to articulate complex ideas clearly package information for diverse audiences and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure ambiguity and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization understand differing perspectives and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction possessing a desire to learn new skills and capable of producing quick quality revisions based on new insights or constraints.
  • Strong ownership of tasks striving to drive work forward autonomously while maintaining a critical eye for detail and organization ensuring high standards of quality.
  • Dedicated to upholding Cloud Chambers core values contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative immersive and meaningful experiences that stay with you long after youve rolled credits. Great games are born from great collaborations supported by a culture that brings out the best in our teams. We work openly learn through play take ownership push ourselves to be better and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners as well as to handle specialized technical documentation (reading writing and communication).

As an equal opportunity employer we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process perform their essential job functions and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use accounts.


About Company

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2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.

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