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Senior ICT Expert – Pipeline Technical Director Technical Artist MOW000709

ITProposal


Job Location:

Brussels - Belgium

Monthly Salary: Not provided by the employer
Posted: 10 July 2026 (30+ days ago)
Application Deadline: 7 October 2026
Vacancies: 1 Vacancy

Job Summary

Job Title: Senior ICT Expert Pipeline Technical Director / Technical Artist (Unreal Engine)

Start Date: 01 October 2026

End Date: 30 December 2026

Location: Borgerhout Belgium (Hybrid initially onsite remote possible later)

Job Description

We are looking for a Senior ICT Expert with extensive experience in Unreal Engine 5 to support the modernization of a real-time simulation platform. You will play a key role in designing and implementing a production-ready asset pipeline enabling the transition from a legacy visualization stack to Unreal Engine 5.8. This is a consultancy assignment focused on knowledge transfer pipeline optimization and establishing long-term best practices.

Key Responsibilities
  • Design and implement a modern asset pipeline from Blender to Unreal Engine 5.8.
  • Define Unreal project structure asset naming conventions and asset management strategies.
  • Develop reliable import/export workflows (FBX USD procedural pipelines etc.).
  • Optimize asset and environment production using Unreal technologies such as:
    • Blueprints
    • PCG (Procedural Content Generation)
    • Material Instances and Master Materials
    • Data-driven environment assembly
    • Houdini Engine
  • Develop or guide the development of pipeline automation tools using Python APIs and command-line tools.
  • Establish version control strategies and asset management workflows (SVN Git LFS Perforce).
  • Advise on multi-user collaboration workflows.
  • Produce technical documentation and transfer knowledge to the internal team.
Required Skills & Experience
  • Minimum 5 years of experience as a Technical Director Pipeline TD or Senior Technical Artist.
  • Minimum 5 years of experience with Unreal Engine development.
  • Minimum 5 years of experience designing real-time asset pipelines for games simulations or VFX.
  • Minimum 3 years of experience with version control systems.
  • Experience developing custom tools and automating pipelines through APIs or scripting.
  • Strong knowledge of Unreal asset management content cooking and project structure.
  • Native-level Dutch (CEFR C2).
  • Strong English communication skills.
Nice to Have
  • Experience with Blender pipelines.
  • Experience with Houdini procedural workflows.
  • Experience with Substance Painter and Substance Designer.
  • Experience with large-scale real-time environment pipelines.
  • Experience with simulation or training applications.
  • Experience with GIS-driven or procedural world building.
Contract Details
  • Location: Borgerhout Belgium (Hybrid)
  • Start Date: 01 October 2026
  • End Date: 30 December 2026
  • Work Arrangement: Full-time initially onsite with remote work possible later in the project.