Software Engineer, XR , Fauna
New York City, NY - USA
Department:
Job Summary
Key job responsibilities
- Develop and maintain our Meta Quest applications built in Unity for XR teleoperation and data collection
- Write production-quality C# in an event-driven well-structured Unity codebase using the Meta XR SDK for full-body tracking and interaction
- Own the live connection between the headset and the robot: real-time pose streams telemetry and command channels and audio/video links debug harden and extend these network interfaces as the system evolves
- Maintain and improve our pose projection pipeline calibration flow and state-aware input system so operators can drive the robot reliably with optimal ergonomic comfort and strict operational safety guardrails
- Build functional in-headset interfaces and HUDs for teleoperators and data collectors accessing telemetry data using menus while teleoperating the robot managing recording sessions and intervening during autonomy without leaving XR
- Iterate on operator-facing flows in Unity Editor including audio-visual guidance from a virtual robot companion that walks operators through calibration teleoperation and data collection tasks
- Integrate with backend services to manage data collection tasks robot selection and telemetry
- Collaborate with robotics ML and operations engineers to translate teleoperation and data-collection requirements into shipping XR features that will augment their workflows
About the team
Fauna Robotics an Amazon company is building capable safe and genuinely delightful robots for everyday life. Our goal is simple: make robots people actually want to live and interact with in everyday human spaces.
We believe that future wont arrive until building for robotics becomes far more accessible. Today too much effort is spent reinventing the fundamentals. Were changing that by developing tightly integrated hardware and software systems that make it faster safer and more intuitive to create real-world robotic products.
Our work spans the full stack: mechanical design control systems dynamic modeling and intelligent software. The focus is not just functionality but experience. Were building robots that feel responsive expressive and genuinely useful.
At Fauna youll work at the frontier of this space helping define how robots move manipulate and interact with people in natural environments. Its an opportunity to solve hard problems across hardware and software with a team focused on making robotics accessible and joyful to build.
If you care about making robotics real for everyone and building systems that are as delightful as they are capable were interested in hearing from you.
- 3 years of non-internship professional software development experience
- Bachelors degree or foreign equivalent in Computer Science Engineering Mathematics or a related field
- 2 years of professional C# development experience including shipped XR work with emphasis on Unity or Unreal Engine
- Experience developing for Meta Quest HTC Vive or comparable head-mounted displays using the Meta XR SDKs / OpenXR stack
- Strong proficiency with Unitys gameobject/component model and Unity Editor workflows including prefabs scenes real-time rendering optimization and animation systems or similar Unreal Engine components.
- Experience working with real-time network protocols in Unity for streaming pose telemetry and media data between devices
- Experience building functional UI in Unity for end-users including in-headset HUDs interactables and tools
- Familiarity with RESTful API design and integrating Unity clients with HTTP-based backend services
- Experience with low-latency video and audio streaming in networked XR applications
- Experience with event-driven Unity architectures and state machines in mid-to-large codebases
- Experience authoring high-fidelity interactive 3D environments in Unity including colliders physics interactions and lighting setups for virtual teleoperation or data collection
- Experience designing audio-visual guidance systems virtual companions or tutorial flows that gamify complex tasks for end users
- Experience with full-body and hand tracking pipelines including calibration pose projection retargeting or motion capture. Prior experience working with mocap suits or lighthouse-based full-body tracking setups is highly preferred
- Exposure to teleoperation robotics or human-in-the-loop systems
- Fluency with AI-assisted development workflows (e.g. Claude Code Figma-to-Unity pipelines)
- Experience navigating 3D asset pipelines (Blender Maya Houdini) to optimize re-rig or prepare skinned meshes and models for seamless import into Unity
Amazon is an equal opportunity employer and does not discriminate on the basis of protected veteran status disability or other legally protected status.
Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process including support for the interview or onboarding process please visit for more information. If the country/region youre applying in isnt listed please contact your Recruiting Partner.
The base salary range for this position is listed below. Your Amazon package will include sign-on payments and restricted stock units (RSUs). Final compensation will be determined based on factors including experience qualifications and location. Amazon also offers comprehensive benefits including health insurance (medical dental vision prescription Basic Life & AD&D insurance and option for Supplemental life plans EAP Mental Health Support Medical Advice Line Flexible Spending Accounts Adoption and Surrogacy Reimbursement coverage) 401(k) matching paid time off and parental leave. Learn more about our benefits at NY New York - 158100.00 - 213800.00 USD annually
Required Experience:
IC
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