Software Engineer II WSSI
Austin, TX - USA
Department:
Job Summary
Our mission in Windows Silicon and System Integration (WSSI) is to deliver the best silicon and Operating System (OS) platform for the new era of AI computing. We partner closely with our IHV vendors to enable new silicon and features bringing out the best in Windows based PCs.
In WSSI Compute fundamentals we are seeking a Software Engineer II level engineer to focus on Graphics Processing Unit (GPU) and AI workloads at all levels of the software stack (HW FW Driver OS APIs and applications) to optimize performance power and reliability in pursuit of making a superior Windows PC experience for our customers and partners.
Microsofts mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect integrity and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
- Deep dive into AI and GPU code and OS with the intent of analyzing them for fundamentals performancepowerand reliability.
- Utilize internal and external tools to collect telemetry logs analyze bugs / bottlenecks anddeterminenextsteps.
- Design implement test feature and OS improvements in the latest Windows OS.
- Work with the local team and internal and external partners to plan and execute identified improvements.
- Build secure scalable compliant code using AI; review human- and AI-generated code.
- Utilize agentic AI and process to work faster integrated into the daily tool and process flow within WSSI.
- Contribute to architecture discussions and design documents ensuring performance reliability accessibility privacy and compliance.
Qualifications
Required Qualifications:
- Bachelors Degree in Computer Science or related technical field AND 2 years technical engineering experience with coding in languages including but not limited to C C C# or Python.
- OR equivalent experience.
Preferred Qualifications:
- Demonstrated knowledge in Modern OS and application analysis (Windows Linux etc.).
- 4 years technical engineering experience with coding in languages including but not limited to C C C# Python or other relevant languages.
- Experience in AI workloads APIs application development (ONNX ONNX Runtime AI Models AI / NPU HW and driver development).
- Graphics Processing Unit (GPU) API knowledge (DirectX Vulkan etc..) graphical application development (games 3D game engines).
- Familiarity with benchmark usage (3Dmark Procyon AIMLPerf etc.) and performance analysis.
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Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $102100 - $202200 per year. There is a different range applicable to specific work locations within the San Francisco Bay area and New York City metropolitan area and the base pay range for this role in those locations is USD $133800 - $219200 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
position will be open for a minimum of 5 days with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age ancestry citizenship color family or medical care leave gender identity or expression genetic information immigration status marital status medical condition national origin physical or mental disability political affiliation protected veteran or military status race ethnicity religion sex (including pregnancy) sexual orientation or any other characteristic protected by applicable local laws regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process read more about requesting accommodations.
Required Experience:
IC