Senior Gameplay Engineer
Los Angeles, CA - USA
Job Summary
Sr. Gameplay Engineer (Temporary)
Who We Are
2K is headquartered in Novato California and is a wholly owned label of Take-Two Interactive Software Inc. (NASDAQ: TTWO). Founded in 2005 2K Games is a global video game company publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2Ks portfolio of world-class games across multiple platforms include Visual Concepts Firaxis Hangar 13 CatDaddy Cloud Chamber 31st Union HB Studios and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in todays most popular gaming genres including sports shooters action role-playing strategy casual and family entertainment.
Our team of engineers marketers artists writers data scientists producers thinkers and doers are the professional publishing stewards of 2Ks portfolio currently includes several AAA sports and entertainment brands including global powerhouse NBA 2K renowned BioShock Borderlands Mafia Sid Meiers Civilization and XCOM brands; popular WWE 2K and WWE SuperCard franchises TopSpin 2K25 as well as the critically and commercially acclaimed PGA TOUR 2K.
At 2K we pride ourselves on creating an inclusive work environment which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions even if they dont meet every requirement for the role. If youre interested in the job and think you have what it takes to work at 2K we encourage you to apply!
What We Need
We are looking for a Senior Gameplay Software Engineer to join a forward-looking R&D team focused on high-impact technology exploration. Operating as a fast-moving highly efficient team we are piloting cutting-edge toolsets and workflows designed to streamline development and explore what the future of AAA game production looks like.
In this role you will own the character movement and player control systems at the heart of our unannounced project. You will bring deep Unreal Engine 5 expertise and a passion for responsive authentic movement to a close-knit veteran team of craft experts who communicate at a high level but also love getting hands-on with the code. This role demands hands-on mastery beyond the character on the screenyoull own the broader player-side surface including player systems inventory and dynamic gameplay data pipelines.
What You Will Do
Design and implement character control systems that feel responsive authentic and physically convincing.
Architect and extend character movement using Unreal Engines Character Movement Component (CMC) or Mover Plugin.
Collaborate daily with animators designers and gameplay engineers in a highly collaborative flat-structure environment.
Prototype test and polish gameplay systems from concept to production-ready states using modern R&D workflows.
Own the broader player-side stack alongside character work including inventory equipment gameplay scripting interfaces and the data flowing into the UI.
Partner with designers to keep HUDs and player-facing screens tightly coupled to gameplay state maintaining clean ownership of where data lives and how it propagates.
Optimize character and control systems for modern consoles and PCs to ensure high-performance execution.
What Will Make You A Great Fit
Experience: 5 years of professional software engineering experience in game development.
Engine Mastery: Deep production-proven expertise in C and UE5 Blueprints.
Frameworks: Strong understanding of Gameplay Ability System (GAS) Enhanced Input or other key UE5 gameplay frameworks.
Movement Systems: Hands-on experience developing and customizing character movement systems (CMC or Mover).
Performance: Extensive experience with optimization memory management and writing deterministic gameplay code.
Game Feel: An exceptional eye for authentic human movement animation blending and highly responsive game feel (the 3Cs).
Systemic Thinker: You understand how to build features that dont just work in a vacuum but are built to scale for a full production environment.
Clear Communicator: You can translate technical constraints to level designers and game feel requirements ensuring everyone is on the same page.
Polished Execution: You know how to take a raw prototype and harden the implementation until its production-ready stable and easy for other designers to maintain.
Education: Bachelors degree in Computer Science a related field or equivalent practical experience.
Beneficial Qualifications
Performance Capture: Strong experience with Unreal Engine performance capture pipelines and optimization.
AAA Pedigree: Experience developing gameplay systems for AAA third-person action-adventure titles.
System Design: A proven track record of shipping games with a core focus on Character Camera and Controls (the 3Cs) in a senior capacity.
Innovation: A strong passion for learning and shaping cutting-edge modernized R&D pipelines designed to accelerate development.
This is a 6-month temporary role with the potential for an extension based on business needs and performance.
Equal Opportunity & Security Notice
The pay range for this position in California at the start of employment is expected to be between $108900 and $161160 per year. However base pay offered is based on market location and may vary further depending on individualized factors for job candidates such as job-related knowledge skills experience and other objective business considerations.
Subject to those same considerations the total compensation package for this position may also include other elements including a bonus and/or equity awards and eligibility to participate in our 401(k) plan and Employee Stock Purchase Program.
Regular full-time employees are also eligible for a range of benefits at the Company including: medical dental vision and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Companys discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use accounts.
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Required Experience:
Senior IC
About Company
2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.