Metal API & Shader Instrumentation Engineer, Graphics, Game and ML
Cupertino, CA - USA
Job Summary
The successful candidate is a critical thinker with a passion for developing GPU APIs capable of envisioning mechanisms to help game graphics and compute developers efficiently implement Metal applications. They can apply their software engineering skills to instrument complex applications and deliver undefined behavior and address sanitization across the graphics stack from API surface down to shader code. They can also deliver validation and testing plans that provide strong confidence in the robustness and quality of the implementation.n
Develop API and shader instrumentation to help internal and external developers use Metal featuresnBuild foundational frameworks that augment the Metal API and shading language to help developers build correct applicationsnImplement Metal software features delivering robust maintainable and extendable codenExtend and improve API testing to ensure correct behavior of new and existing logic
B.S. or M.S. in Computer Science or a related technical field; or equivalent experiencenPractical experience in modern GPU programming using Metal DirectX and/or VulkannKnowledge of Operating Systems Computer Architecture and CPU/GPU programmingnProven experience shipping software written in C C and/or Objective-C programming languages
Experience developing compiler technology in particular LLVMnExperience in developing OS systems frameworks and/or game middleware softwarenFamiliarity with Apple framework and API design patterns
Required Experience:
IC
About Company
Ask Siri to name the most successful company in the world and it might respond: Apple. And it's not just out of familial pride. Apple consistently ranks highly in profit, revenue, market capitalization, and consumer cachet. In 2018, the company became the first reach a trillion dollar ... View more