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Lead Unreal Engineer — Multiplayer & Console Studio Sirens

Snail Games USA


Job Location:

Loveland, CO - USA

Monthly Salary: USD 160000 - 160000
Posted: 3 July 2026 (30+ days ago)
Application Deadline: 23 November 2026
Vacancies: 1 Vacancy

Job Summary

About Studio Sirens

Founded in 2024 under Snail Games Studio Sirens is a development team focused on prototyping innovative gameplay systems crafting bold new IP and co-development projects. Blending technical precision with narrative ambition the studio brings immersive worlds to life through a gameplay-first approach supporting major releases while forging its own creative path within the Snail Games is

About the Role

Were seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership) ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality console-specific features networking architecture and performance optimization across multiple platforms. Youll help define engineering standards review technical designs and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Remote. For qualified candidates in the following states: Alaska Arizona California Colorado Connecticut Florida Georgia Illinois Maine Missouri New Jersey Nevada North Carolina Ohio Pennsylvania Texas Washington and Wyoming.

Responsibilities

  • Lead the design implementation and optimization of multiplayer gameplay systems networking architecture and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems engine features and runtime systems using C and Unreal Engine.

  • Own console development workflows including platform optimization certification readiness platform-specific debugging and compliance across Xbox PlayStation Nintendo Switch and PC.

  • Design and improve multiplayer networking systems client-server architecture replication matchmaking integration and online gameplay features.

  • Profile and optimize performance across CPU GPU memory networking and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions technical planning and engineering best practices.

  • Mentor and provide technical guidance through code reviews design discussions and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design art production and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines tools debugging utilities and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8 years of professional game engineering experience.

  • Expert-level proficiency in C and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking replication client-server architecture matchmaking and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox PlayStation Nintendo Switch).

  • Strong debugging profiling and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience including mentoring engineers reviewing code and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers backend services authentication and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines automated testing telemetry crash reporting and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125000 $160000 Annually (depending on experience)

Why Join the Studio Sirens Team
  • True focus on work/life balance

  • Paid company holidays vacation and separate sick leave

  • Medical dental vision and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Companys activities in video game development publishing and short-form video content creation certain projects discussions or creative materials may include themes visuals language or subject matter that some individuals could find mature violent sexual graphic or otherwise sensitive in nature (collectively referred to as Mature Content). Examples may include but are not limited to depictions or descriptions of combat violence adult themes or relationships suggestive or satirical humor or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.


Required Experience:

IC


About Company

Company Logo

Snail Games has been a pioneer in the digital technology and entertainment industry since its founding in 2009. The company has developed and published over 50 digital products, providing entertainment to 85 million users in over 100 countries and regions. As the mobile era continues ... View more

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