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Graphics Engineer

Flora


Job Location:

Brooklyn, NY - USA

Monthly Salary: Not provided by the employer
Posted: 16 September 2026 (7 days ago)
Application Deadline: 14 December 2026
Vacancies: 1 Vacancy

Job Summary

Role

Were looking to bring on a Graphics Engineer who will architect and build the graphics systems powering FLORAs infinite canvas. You will work closely with the founders to invent how creative professionals interact with generative tools on the web. This is a first-principles role: youll design implement and optimize the real-time rendering layer that makes FLORAs workflow-oriented creative environment feel fluid responsive and magical.

What Youll Do

As a Graphics Engineer youll be responsible for building the visual and interactive foundation of FLORAs editor. Youll work at the intersection of graphics UX and creative tooling to create an environment where complex AI workflows feel effortless to explore and manipulate.

A few things you might work on:

  • Architect and optimize our R3F components for performance and responsiveness.

  • Push the boundaries of web graphics shaders physics and animation to make the FLORA canvas feel alive.

  • Develop intuitive interaction patterns using and React Three Fiber (R3F).

  • Collaborate closely with design to prototype and ship new visual interaction paradigms for creative professionals.

  • Ensure rendering performance scales smoothly across devices projects and collaboration contexts.

Requirements

  • Deep experience with WebGL and React Three Fiber (R3F).

  • Strong graphics programming background shaders GPU optimization rendering pipelines.

  • Familiarity with real-time systems animation and interactive visualization.

  • Proficiency with React JavaScript/TypeScript and modern frontend build systems.

  • Experience building rich interactive apps with great attention to detail.

  • 5 years of engineering experience with time spent on web based graphics-heavy applications.

Bonus

  • Experience with creative tools game engines or node-based visual editors.

  • Background in computer graphics HCI or creative coding.

  • Familiarity with generative AI tools and multi-modal workflows.

Stack

Were a React TypeScript app with a real-time collaboration layer.
Our graphics foundation is built on WebGL and React Three Fiber with backend infrastructure powered by Modal and Convex.

If youre interested reach out to and .


Required Experience:

IC