Graphic Designer
Job Location:
Orlando, FL - USA
Monthly Salary:
Not Disclosed
Posted on:
Yesterday
Vacancies:
1 Vacancy
Job Summary
Required:
- 3 years of experience in graphic product or industrial design; prior work with consumer electronics tech accessories or hardware-adjacent products is a plus.
- Degree in Graphic Design Industrial Design Product Design or a related field or equivalent practical experience.
- Strong proficiency in Adobe Illustrator and Photoshop; experience with Figma or similar tools for UI/mockups is a plus.
- Demonstrated ability to apply graphics to 3D objects (cases shells packaging) including use of templates mockups and dielines.
- Strong sense of composition typography color and brand storytelling tailored to tech forward products.
- Familiarity with the consumer electronics and tech ecosystem (major brands accessory trends gaming/streaming setups and device ecosystems).
- Curiosity about emerging technologies and trends (e.g. AR/VR wearables gaming peripherals smarthome devices) and how design can differentiate products in these spaces.
- Ability to manage multiple projects in a fast-paced environment take direction and deliver on deadlines.
Portfolio Requirements:
- Portfolio showing:
- Graphics applied to physical products (preferably consumer electronics or accessories) including process and final mockups.
- Evidence of trend awareness in tech gaming or electronics in the concepts.
Responsibilities
- Create 2D artwork patterns iconography and layouts for consumer electronics products and accessories (e.g. phone cases headphones chargers controllers desk accessories smart home peripherals).
- Apply graphics thoughtfully to existing product forms considering surface materials manufacturing constraints print methods and durability in daily use.
- Build production-ready files and art packs including dielines color callouts finishes and print specifications for vendors and factories.
- Translate brand and character style guides into on-product graphics that feel premium cohesive and appropriate for tech hardware.
- Prepare visual presentations line sheets and mockups for line reviews retailer pitches and internal approvals.
- Conduct visual and trend research in consumer electronics gaming and tech culture gathering references on finishes CMF (color material finish) and form factors to inspire new graphics directions.
- Iterate quickly based on feedback from the Creative Director and cross-functional partners refining designs to balance aesthetics function and manufacturability.
- Help organize asset libraries maintain clean and up-to-date design files and support basic documentation of versions and approvals.