Game Developer Remote
California, CA - USA
Job Summary
Job Title: Game Developer
Job Type: Contract
Location: Remote
Job Summary: Our customers team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance real-time applications. This role goes beyond gameplayyoull work on graphics systems rendering pipelines and low-level optimizations using technologies such as DirectX (DX11 and DX12) Vulkan OpenGL or similar APIs.
Key Responsibilities:
- Design and develop game systems and engine-level features using C and game engines.
- Develop tools and modding related to games.
- Work on rendering pipelines shaders and real-time graphics systems.
- Optimize performance across CPU/GPU memory and rendering workloads.
- Build and extend tools pipelines and engine systems to support development.
- Collaborate with designers artists and engineers to deliver high-quality experiences.
- Debug complex issues related to rendering performance and cross-platform compatibility.
- Write clean maintainable and well-documented code.
- Participate in code reviews and contribute to technical decision-making.
Required Skills and Qualifications:
- 36 years of experience in game development or real-time graphics programming.
- Strong proficiency in C.
- Hands-on experience with one or more graphics APIs: DirectX (DX11/12) Vulkan OpenGL or Metal.
- Solid understanding of Rendering pipelines.
- Solid understanding of Shaders (HLSL/GLSL).
- 3D math and real-time graphics concepts.
- Experience with Unreal Engine or similar game engines.
- Familiarity with performance optimization (CPU/GPU memory multithreading).
- Strong debugging and problem-solving skills.
- Ability to work independently in a remote distributed team.
Preferred Qualifications:
- Experience with engine customization or low-level systems development.
- Familiarity with profiling tools (RenderDoc PIX Nsight etc.).
- Experience working on cross-platform or performance-constrained environments.
- Exposure to tooling pipelines or editor extensions.
- Background in multiplayer or large-scale systems.