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Game Design Consultant

Macmillan


Job Location:

Austin, TX - USA

Hourly Salary: USD 70 - 90
Posted: 19 September 2026 (Yesterday)
Application Deadline: 17 December 2026
Vacancies: 1 Vacancy

Job Summary

Macmillan Learning is a privately-held family-owned digital learning company that inspires whats possible for every learner. Our tools content and services are grounded in research and designed to support learning wherever and however it takes place. To learn more please visit our newsroom or .

The Engagement

This is a contractor opportunity and does not constitute an offer of employment with Macmillan Learning.

Were expanding our interactive learning capabilities and looking for a Senior Game Design Consultant to bring dedicated game design expertise across a range of projects from scenario-driven simulations to lightweight mini-games and interactives. Youll partner with a multidisciplinary group of product designers researchers product managers software engineers and content creators contributing fresh game design thinking to how our learners and instructors experience our digital products.

Reporting to the Director of Product Design your work will directly shape the interactive experiences that bring our learning content to life.

Scope of Services
  • Youll architect core loops progression models and level layouts for scenario-driven learning simulations.
  • Youll develop visual storyboards mapping narrative arcs character contexts and branching player choices.
  • Youll design lightweight mini-games and interactive widgets that complement digital course materials.
  • Youll break simulations into reusable components variables and rule sets to support templatized scenario development.
  • Youll collaborate with product designers researchers product managers engineers and content creators to align interactive concepts with learning goals.
  • Youll coordinate with engineers to ensure game mechanics translate cleanly into production builds.
  • Youll use AI tools to prototype assets and test game feel during the design process.
Expected Deliverables and Outcomes
  • Simulation Design Specifications: Documentation of core loops progression models and level layouts for scenario-driven simulations structured for reuse across scenarios industries or difficulty tiers.
  • Storyboards and Narrative Maps: Visual storyboards covering narrative arcs character contexts and branching player-choice paths delivered in a format ready for team review and engineering handoff.
  • Mini-Game and Interactive Prototypes: Playable prototypes of lightweight mini-games or interactive widgets for stakeholder review.
  • Engineering Handoff Documentation: Mechanics specifications prepared for the engineering team aligned with the relevant engine or framework.
Experience and Capabilities
Required Capabilities
  • Demonstrated game design craft with a portfolio showing strong mechanics systems design and player feedback loops.
  • Skilled at breaking simulations into reusable components variables and rule sets to support scenario templatization.
  • Strong visual storytelling and storyboarding ability translating complex ideas into narrative arcs and branching paths.
  • Comfortable moving between high-level mechanics design hands-on grayboxing and narrative framing as an independent contributor.
Preferred Capabilities
  • Engine or framework literacy (e.g. Unity Phaser PixiJS WebGL) sufficient to hand off specs to an engineering team.
  • Experience using AI generation tools to accelerate design workflows.
  • Background in EdTech or education-focused product work.
  • Interest in turning abstract concepts into satisfying rewarding gameplay loops.
Engagement Parameters
  • Engagement type: Contractor
  • Duration: Estimated 6 month engagement
  • Time commitment: 40 hours/week
  • Location: Remote US-based
  • Compensation: $70-$90/hour

Required Experience:

Contract