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Cartography and Display Tools Engineer

Apple


Job Location:

Cupertino, CA - USA

Monthly Salary: Not provided by the employer
Posted: 3 July 2026 (30+ days ago)
Application Deadline: 30 September 2026
Vacancies: 1 Vacancy

Job Summary

We are looking for a Cartography u0026 Display Tools Engineer to join Apple Maps. This role will empower you to build creative and innovative cartography and visualization solutions which will contribute to Apples overall Maps and other ecosystems. nnYour work will directly shape how millions of users experience Maps across iPhone iPad Mac Apple Watch and CarPlay.

As a Cartography u0026 Display Tools Engineer on the Apple Maps team you will build cartography pipeline visualization tools and authoring environments that leverage Apples map rendering engine. Through partnerships with many other Apple teams along with Carto and Tools teams your work will contribute to the next generation of Apple Maps and other Apple ecosystems.

Build internal visualization and authoring tools that expose and extend Apples map rendering engine capabilitiesnDevelop style editors layer inspectors and real-time preview tools for cartographers designers production teams and marketing stakeholdersnCreate tools for visual debugging render state inspection and shader visualizationnEnhance cartographic style compiler and optimize map data pipelinesnPrototype and validate new rendering capabilities in close partnership with the core Rendering Engine team translating engine features into intuitive tool interfacesnExpose rendering parameters lighting materials LOD and tile styling through intuitive tool interfacesnEngage regularly with cartographers designers and production teams to understand requests and gather feature requirementsnTranslate diverse user needs into actionable technical specificationsnChampion tool adoption through documentation training and user advocacynDrive continuous improvement of tools based on user feedback and evolving creative workflowsnBuild tooling for geospatial data ingestion transformation and tile generationnWork with vector tiles GeoJSON and Protobuf formatsnAutomate map content validation within CI/CD pipelines

BS or MS in Computer Science Software Engineering or GIS with 5 years of experiencenStrong proficiency in C Python and SwiftnExperience with Metal OpenGL or Vulkan rendering APIsnExperience building developer-facing or content creator toolsnStrong cross-functional collaboration skills ability to work across engineering design and production teams

Familiarity with MSL shader development and GPU architecturenExperience with MapKit Apple Maps or similar mapping SDKsnUnderstanding of cartographic principles and geospatial data formatsnBackground in real-time 3D rendering or game engine toolingnKnowledge of domain specific language (DSL) spatial data formats SQLite Bison/Lex parsersnExperience translating complex rendering concepts into accessible tool interfaces for non-engineering users

Required Experience:

IC


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Ask Siri to name the most successful company in the world and it might respond: Apple. And it's not just out of familial pride. Apple consistently ranks highly in profit, revenue, market capitalization, and consumer cachet. In 2018, the company became the first reach a trillion dollar ... View more

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