In this role you will have the opportunity to work on defining the roadmap for Apple GPU architecture and unleash the potential for new applications. You will work cross-functionally with several hardware and software teams to prototype compiler feature support code generation and a slew of optimizations. You will be responsible to evaluate the efficacy of the proposed changes and provide feedback. Your work will have tremendous impact across all Apple devices. n
We in the GPU compiler team have a strong track record of delivering optimal solutions for Apple Silicon GPUs. We have built synergies with hardware and software teams to explore and implement these solutions from conception to prototyping to finally productizing and shipping. We strongly believe that being involved from concept allows us to unlock the true potential of new GPU architectures. We are seeking a highly skilled Compiler Backend Research Engineer to join our team. The role involves researching designing prototyping and implementing Apple GPU compiler optimizations to improve performance and functionality across all Apple devices. The GPU that you will work on will be shipped in every Apple device with a GPU. You will work on an LLVM-based compiler backend to generate optimized GPU binaries for future Apple Silicon GPUs that run graphics and compute workloads.
Engage and collaborate with architects and micro-architects to explore and advance features and capabilities of the Apple Silicon will prototype compiler support to iteratively evaluate and improve the efficacy of the hardware will drive discussions and will be staying up-to-date with advancements in compiler technology applying relevant insights to the development process.n
Experience with modern C programmingnBS with 5 years experience MS or PhD in computer science or related of GPU architectures and how they differ from CPU architecturesnProven industry experience with strong background in compilersnPassionate about solving exciting problems related to the state-of-the-art Apple Silicon GPUsnExcellent written and verbal communication skillsnMotivated to build constructive and effective relationships and solve problems collaborativelyn
Hands-on experience developing LLVM-based compiler backends nExperience with instruction selection instruction schedulers and register allocators for CPU or GPU compiler backends
Required Experience:
IC
In this role you will have the opportunity to work on defining the roadmap for Apple GPU architecture and unleash the potential for new applications. You will work cross-functionally with several hardware and software teams to prototype compiler feature support code generation and a slew of optimiza...
In this role you will have the opportunity to work on defining the roadmap for Apple GPU architecture and unleash the potential for new applications. You will work cross-functionally with several hardware and software teams to prototype compiler feature support code generation and a slew of optimizations. You will be responsible to evaluate the efficacy of the proposed changes and provide feedback. Your work will have tremendous impact across all Apple devices. n
We in the GPU compiler team have a strong track record of delivering optimal solutions for Apple Silicon GPUs. We have built synergies with hardware and software teams to explore and implement these solutions from conception to prototyping to finally productizing and shipping. We strongly believe that being involved from concept allows us to unlock the true potential of new GPU architectures. We are seeking a highly skilled Compiler Backend Research Engineer to join our team. The role involves researching designing prototyping and implementing Apple GPU compiler optimizations to improve performance and functionality across all Apple devices. The GPU that you will work on will be shipped in every Apple device with a GPU. You will work on an LLVM-based compiler backend to generate optimized GPU binaries for future Apple Silicon GPUs that run graphics and compute workloads.
Engage and collaborate with architects and micro-architects to explore and advance features and capabilities of the Apple Silicon will prototype compiler support to iteratively evaluate and improve the efficacy of the hardware will drive discussions and will be staying up-to-date with advancements in compiler technology applying relevant insights to the development process.n
Experience with modern C programmingnBS with 5 years experience MS or PhD in computer science or related of GPU architectures and how they differ from CPU architecturesnProven industry experience with strong background in compilersnPassionate about solving exciting problems related to the state-of-the-art Apple Silicon GPUsnExcellent written and verbal communication skillsnMotivated to build constructive and effective relationships and solve problems collaborativelyn
Hands-on experience developing LLVM-based compiler backends nExperience with instruction selection instruction schedulers and register allocators for CPU or GPU compiler backends
Ask Siri to name the most successful company in the world and it might respond: Apple. And it's not just out of familial pride. Apple consistently ranks highly in profit, revenue, market capitalization, and consumer cachet. In 2018, the company became the first reach a trillion dollar
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