- About Company
- Jobs
About Techland S.A.
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. Were fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.
99 Job openings in Techland Sa
Techland is looking for a talented and experienced Senior Level Artist to join one of our teams in Wrocaw or Warsaw. You will help to create amazing environments the players will be exploring and admiring. You will be moving mountains raising cities and breathing life into ingame loca More...
Techland is looking for a talented and experienced Senior Level Artist to join one of our teams in Wrocaw or Warsaw. You will help to create amazing environments the players will be exploring and admiring. You will be moving mountains raising cities and breathing life into ingame loca More...
Your daily tasks:Analyzing the game data in order to understand the players needs and evaluate the game mechanics.Running rapid adhoc analyses to address the urgent business and/or development needs.Identifying the best solutions for given problems applying the vast range of knowledge More...
Your daily tasks:Analyzing the game data in order to understand the players needs and evaluate the game mechanics.Running rapid adhoc analyses to address the urgent business and/or development needs.Identifying the best solutions for given problems applying the vast range of knowledge More...
Supporting role in development teams and environment maintenance.Monitoring of systems and network operation.Software installation and workstations configuration.Taking part in various IT projects infrastructure development system integration and security management.Technical support More...
This position is for a new IP in addition to Dying Light and the fantasy game.Your daily tasks: Design and implementation of gameplay mechanics in Techlands newest games in particular:Develop and Implement AI Systems: Design program and refine AI behaviors and systems using Unrea More...
The main task of this position is to support the design implementation and maintenance of complex systems and technological solutions related to rendering in Techlands proprietary engine. Our technology supports all Techland products on all consoles.Qualifications : You meet our expe More...
We are looking for an experienced and creative Lead Level Designer to inspire our team to create unforgettable experiences for players. Join us to help shape the future of our games.Project: Dying Light franchise and related projects (not officially announced yet).Your daily tasks:Lea More...
Your daily tasks:Working on functional tests of our games.Creating test cases.Finding defects and reporting them in a consistent and measurable form.Prioritizing bugs depending on the project phase.Signaling design risks to the QA Lead.Close cooperation with the whole QA team in terms More...
Your daily tasks:Designing developing and maintaining engaging and original quests for our players both on paper and in our proprietary CEngineWorking closely and iteratively with the Narration team (the whole team creates develops and provides feedback for all ideas)Stepping into the More...
Your daily tasks:Creating designs for the characters that bring our games to life.Joining in the design process and solving problems using visuals.Working closely with the Art Director Lead Character Concept Artist (that will provide you with guidance and supervision) and the art team More...
Your daily tasks:Design and implementation of gameplay mechanics in Techlands newest games in particular:Creating and prototyping new mechanics / systems.Development of an already existing code base.Creating systems and tools for other people on the team.Cooperation with artists and d More...
Your daily tasks:Designing various types of assets based on briefs and aligned with our brand identity.Developing a wide range of promotional layouts and images. Responsible for delivering designs that meet the brief.Maintaining a consistent visual style and branding across all a More...
Your daily tasks:1. Guiding the creative vision and direction of animationDefine and uphold the highest quality standards for all animations ensuring they meet the studios excellence benchmarks.Develop and implement efficiency standards that streamline the animation production process More...
Responsibilities:Team Leadership and Development:Leading the creative marketing team.Organizing regular internal workshops and developing creative skills in the team.Setting developmental goals that will help grow your team.Conceptual Work:Developing creative briefs translating them i More...
As a Senior Level Designer you will be responsible for creating engaging gameplay and immersive story experiences for the player whether in narrative adventures or open world.Your daily tasks:Designing building locations scripting iterating and optimizing levels/quests in an openworld More...
Your daily tasks:Identifying and reporting project risks to stakeholders.Cooperating with project teams to realize the vision.Removing roadblocks resolving dependencies setting up clear goals for teams and individuals.Supervising project schedules and managing task backlogs.Ensuring a More...
Your daily tasks:Design and implementation of gameplay mechanics in Techlands newest games in particular:Creating and prototyping new mechanics / systems.Development of an already existing code base.Creating systems and tools for other people on the team.Cooperation with artists and d More...
This position is for a new IP in addition to Dying Light and the fantasy gameTechland is looking for a talented and experienced Level Artist to join one of our teams in Wrocaw. You will help to create amazing environments the players will be exploring and admiring. You will be moving More...
Your daily tasks:Design and implementation of gameplay mechanics in Techlands newest games in particular:Creating and prototyping new mechanics / systems.Development of an already existing code base.Creating systems and tools for other people on the team.Cooperation with artists and d More...