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Senior Product Designer

MyCamper


Job Location:

Uppsala - Sweden

Monthly Salary: Not provided by the employer
Posted: 28 May 2026 (30+ days ago)
Application Deadline: 25 August 2026
Vacancies: 1 Vacancy
The job posting is outdated and position may be filled

Job Summary

MyCamper is the largest sharing platform for camping vehicles in Switzerland Sweden Norway Finland and Denmark and growing in Germany and Austria. Over 5000 vehicles profitable since 2024 around 20 people across Zurich Uppsala and Mostar. Were on a mission to make camping accessible for everyone by making better use of existing resources.

The product team is around nine people roughly half the company: designers PMs engineers and the Head of Product working closely together with no handoff layer. Decisions are collaborative; the designer leads the call on design. Were data-driven by default and judge work by outcomes rather than artifacts.

As Senior Product Designer you own the user experience of our marketplace end to end on both sides. On the renter side that means making search booking listings communication and handover feel as easy as booking an Airbnb. On the owner side it means giving owners clarity on pricing availability whos renting and what happens when things go wrong: confidence drives supply and supply drives the business. UI craft is the baseline; UX thinking across the whole journey is the job.

Tasks
  • Own design end-to-end across the rental and renting-out experiences: search booking listings communication handover post-trip.

  • Lead design reviews; make the call on direction in collaboration with the rest of the product team.

  • Own and evolve the MyCamper design system so Figma and production speak the same language.

  • Watch how users behave in production after release and iterate based on what you see.

Requirements
  • Proven impact at a previous company. This is a senior role and well judge it that way. You can point to specific outcomes you drove (I moved that) not just artifacts in a portfolio.

  • A strong UX brain evidence-based by default. You design from the users problem not from a screen. You run interviews query data validate assumptions with experiments. When data is missing you propose a hypothesis and the cheapest test not a research project.

  • Strong UI craft as a baseline. The interfaces you ship look and feel right: consistent intentional appropriate to context. We wouldnt hire someone who isnt at least good at UI; we just dont think its the differentiator.

  • Agency. You see a problem you bring a path forward. You dont wait to be told. You raise blockers immediately drive the agenda in syncs and call out hacks vs. real solutions.

  • Sharp design judgment grounded in reference. Before generating solutions you look at how others in the P2P-sharing or travel-tech space have solved a similar problem. You frame in context before designing in a vacuum.

  • Design system ownership. Youve built or meaningfully maintained one. A design system isnt only for designers; its for developers so they can build consistently at speed.

  • AI-curious. You dont need to be fluent on day one but designing with AI as a thinking partner should excite you not intimidate you.

Nice to have
  • Marketplace background or experience at another product company.

  • Hands-on with BigQuery PostHog or similar product analytics tools yourself. Genuinely valued not taken for granted.

  • Already fluent in AI-assisted prototyping (Claude FigmaMake v0 similar).

  • P2P-sharing or travel-tech experience specifically.

How we work

Data-driven by default. Everyone in the company has access to production and marketing data through BigQuery and Claude. We judge work by outcomes (metric movement user behavior) not by output. When data doesnt exist we run experiments to generate it.

Real artifacts beat polished slides. Designers and PMs increasingly vibe-code interactive prototypes with Claude and FigmaMake rather than building static Figma frames. Clickable beats polished; thinking together with something on the screen is faster than thinking alone and presenting later.

Design decisions are collaborative; the designer leads. The team reviews designs together. On design calls the designer takes the lead and makes the call always in collab with the team but the call is yours.

The design system is the substrate. Its what makes speed and quality compatible. New features get built from it not around it. Drift gets flagged before it becomes a precedent.

Who youd work with

Youd report to Nils (Head of Product). Your peers are Tine (Designer) and Rickard (Product Manager). Engineers designers and PMs run as one product team: joint standups and retros no handoff layer.

Benefits
  • Chance to shape a fast growing international tech startup and become part of MyCampers success story.

  • Flat hierarchies in a motivated dynamic and ambitious team across 3 locations (Uppsala Sweden Zürich Switzerland Mostar Bosnia-Herzegovina).

  • Regular international team events in one of our locations.

  • 4 weeks working from anywhere and 40% home office.

  • 50% discount on camper rentals through MyCamper.

  • 1000 CHF perks budget per year that can be used for education or personal health.

Logistics
  • Full-time permanent.

  • Uppsala-based. We prefer co-location with the product team. This is not a remote role.

  • Salary. 50000 SEK/month plus pension.

How to apply

Send your CV a short cover letter in English and 2-3 pieces of work where you drove real impact (with the outcome not just the screens). Well get back to you within seven days.

A note on freelancers and agencies

Were hiring a permanent in-house designer not contracting work out. We believe in building a strong consistent team that grows and learns together over time and thats the bet were making with this role. If youre a freelancer or agency thanks for thinking of us; this one wont be a fit.


Our 20 people live in Uppsala Zurich and Mostar with roots across Northern Central and Southeastern Europe. We dont optimize for sameness; we hire for people who care about the craft and own the outcome.