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Mid Animator


Job Location:

Santa Cruz de Tenerife - Spain

Monthly Salary: Not provided by the employer
Posted: 15 September 2026 (10 days ago)
Application Deadline: 13 December 2026
Vacancies: 1 Vacancy

Job Summary

Are you passionate about bringing characters and worlds to life through animation At 3 Doubles Producciones we are seeking a Mid Animator to guide a team of talented artists and elevate the quality of our projects. If you have a deep understanding of animation principles a strong artistic vision and a desire to lead we want to meet you.

Job details

Work Mode: On-site

Location: S/C de Tenerife

Contract Type: Full-time

Start Date: To be determined

What we offer why choose 3Doubles

Working at 3Doubles means being part of a vibrant studio in the heart of Tenerife where creativity flows. We care about your professional growth but we care about your quality of life too. Thats why we offer:

  • Work-Life Balance: Intensive morning shift (07:30 AM 3:00 PM) is sacred. Youll have your afternoons free to enjoy the island sun
  • Team Culture: Here you arent just a number; your voice is heard and your ideas truly matter.
  • Creative Environment: Modern office with cutting-edge technology surrounded by artists who are eager to share their knowledge with you.
  • Growth Opportunities: We believe in your talent. Youll have mentors to help you master the pipeline and take your Houdini skills to the next level.

Responsibilities:

  • Solve medium complexity actings but be able to resolve any action shot with complex body mechanics.
  • Ensure animation consistency expressiveness and adherence to artistic and technical guidelines.
  • Collaborate closely with rigging layout FX and QC teams to enhance animation integration into production.
  • Review and refine animations based on feedback from directors and supervisors ensuring high-quality final outputs.
  • Ensure proper export technical implementation and functionality of animations within the production pipeline.

Requirements:

  • Complete mastery of body mechanic.
  • Medium knowledge regarding acting and interpreting.
  • Able to pinpoint the style of a project and follow it for the animation.
  • Able to interpret an animation reference and apply it on the shot.
  • Aable to reuse the animation from other shots and adapt it to yours when necessary.
  • Able to create animation cycles for the library.
  • Able to perform a given task without going over the bid.
  • Basic notions regarding cinema language.
  • Previous experience in other productions.
  • Smooth usage of Maya for the animation environment.
  • Intermediate written and spoken English skills.
  • Knowledge of tricks and shortcuts in Maya.
  • Makes proper technical pitches for shots.
  • Adjust medium-difficulty camera settings.