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Senior VFX Engineer | Unity3D | Remote | Stylized Games

Beffio


Job Location:

Poznań - Poland

Monthly Salary: Not provided by the employer
Posted: 30 September 2026 (19 hours ago)
Application Deadline: 28 December 2026
Vacancies: 1 Vacancy

Job Summary

Senior VFX Engineer Unity3D Remote
Position Overview

Beffio is looking for an experienced Senior VFX Engineer to join a major game project developed in Unity3D.

This role sits between VFX Technical Art Rendering and Engineering focusing on the technology and scalable runtime systems behind real-time effects.

We are looking for someone who can take a question like can we make it look like this and turn the visual idea into a solution that is performant reusable artist-friendly and scalable across a large game.

You will work closely with VFX Artists and Engineers on shaders particles GPU-driven effects runtime architecture tooling mobile optimization and gameplay integration.

This is a senior individual contributor role with significant technical ownership where you will be expected to prototype solutions make architectural decisions and take systems through to production.


Key Responsibilities
  • Develop scalable runtime systems for high-frequency gameplay effects.

  • Build solutions for pooling shared emitters batching prioritization and effect budgets.

  • Develop shaders using HLSL Shader Graph Amplify or similar tools.

  • Work with particle systems mesh particles trails flipbooks procedural effects and GPU-driven techniques.

  • Build artist-facing Unity tools validators custom inspectors asset processors and batch workflows.

  • Optimize effects for mobile GPUs memory overdraw shader complexity and runtime performance.

  • Collaborate with VFX Artists Technical Artists Gameplay Engineers and Rendering Engineers.

  • Prototype new technical approaches and take successful solutions through to production.

  • Establish reusable templates documentation and technical standards for the VFX team.


Requirements
  • Strong HLSL shader programming experience.

  • Fluency with node-based tools such as Shader Graph Amplify or similar.

  • Strong understanding of real-time rendering including blending transparency sorting depth instancing and scriptable or custom render pipelines.

  • Experience shipping particle-based effects in Unity using Shuriken or equivalent systems.

  • Experience with mesh particles trails flipbooks and shader-driven effects.

  • Experience designing scalable effect runtimes for high-frequency effects including pooling batching prioritization or budget management.

  • Strong C# gameplay or engine programming experience.

  • Experience with ECS/DOTS Jobs Burst or equivalent performance-focused architecture is strongly preferred.

  • Strong understanding of mobile GPU optimization including overdraw half precision texture budgets memory and shader variants.

  • Unity editor tooling experience including custom inspectors drawers asset processors or batch tools.

  • Understanding of Metal Vulkan and GLES including platform-specific graphics limitations and shader or PSO warmup.

  • Strong communication skills across both artistic and engineering disciplines.

  • Fluent English.


Nice to Have
  • Strong Unity DOTS/Entities experience.

  • Experience with ECS-based rendering or instanced material properties.

  • Compute shaders and GPU-driven effects.

  • Vertex animation techniques.

  • SDFs procedural noise and procedural rendering.

  • Experience with procedural or voxel geometry dynamic meshes hull generation or custom lighting systems.

  • Networked gameplay effects including predicted versus confirmed events.

  • Experience with multiplayer or large-scale gameplay systems.

  • Strong artistic eye and ability to participate in VFX look development.

  • Experience building effects for mobile or other performance-constrained platforms.


Ownership

We are looking for someone who can:

  • Act as a bridge between artists and engineers.

  • Independently turn creative requests into workflows and technology that scale.

  • Prototype solutions quickly validate them technically and take them through to production.

  • Make informed technical decisions balancing visual ambition with runtime performance.

  • Review and improve systems created by others.

  • Leave behind clean systems templates documentation and standards that make the whole team more effective.


What We Offer
  • Meaningful ownership over the technology powering VFX on a major Unity3D game project.

  • Direct collaboration with experienced VFX Artists Technical Artists Rendering Engineers and Gameplay Engineers.

  • The opportunity to solve challenging rendering and performance problems.

  • A role where engineering directly enables creative ambition.

  • A highly collaborative international team.

  • Fully remote work.

  • Flexible contract options depending on location.

  • Competitive compensation based on experience and contract structure.

  • Annual Beffio team retreats.

  • The possibility of long-term collaboration as the project grows.


About Company

Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the worlds most renowned game developers and entertainment publishers.At Beffio we ... View more

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