Senior VFX Engineer | Unity3D | Remote | Stylized Games
Job Summary
Beffio is looking for an experienced Senior VFX Engineer to join a major game project developed in Unity3D.
This role sits between VFX Technical Art Rendering and Engineering focusing on the technology and scalable runtime systems behind real-time effects.
We are looking for someone who can take a question like can we make it look like this and turn the visual idea into a solution that is performant reusable artist-friendly and scalable across a large game.
You will work closely with VFX Artists and Engineers on shaders particles GPU-driven effects runtime architecture tooling mobile optimization and gameplay integration.
This is a senior individual contributor role with significant technical ownership where you will be expected to prototype solutions make architectural decisions and take systems through to production.
Develop scalable runtime systems for high-frequency gameplay effects.
Build solutions for pooling shared emitters batching prioritization and effect budgets.
Develop shaders using HLSL Shader Graph Amplify or similar tools.
Work with particle systems mesh particles trails flipbooks procedural effects and GPU-driven techniques.
Build artist-facing Unity tools validators custom inspectors asset processors and batch workflows.
Optimize effects for mobile GPUs memory overdraw shader complexity and runtime performance.
Collaborate with VFX Artists Technical Artists Gameplay Engineers and Rendering Engineers.
Prototype new technical approaches and take successful solutions through to production.
Establish reusable templates documentation and technical standards for the VFX team.
Strong HLSL shader programming experience.
Fluency with node-based tools such as Shader Graph Amplify or similar.
Strong understanding of real-time rendering including blending transparency sorting depth instancing and scriptable or custom render pipelines.
Experience shipping particle-based effects in Unity using Shuriken or equivalent systems.
Experience with mesh particles trails flipbooks and shader-driven effects.
Experience designing scalable effect runtimes for high-frequency effects including pooling batching prioritization or budget management.
Strong C# gameplay or engine programming experience.
Experience with ECS/DOTS Jobs Burst or equivalent performance-focused architecture is strongly preferred.
Strong understanding of mobile GPU optimization including overdraw half precision texture budgets memory and shader variants.
Unity editor tooling experience including custom inspectors drawers asset processors or batch tools.
Understanding of Metal Vulkan and GLES including platform-specific graphics limitations and shader or PSO warmup.
Strong communication skills across both artistic and engineering disciplines.
Fluent English.
Strong Unity DOTS/Entities experience.
Experience with ECS-based rendering or instanced material properties.
Compute shaders and GPU-driven effects.
Vertex animation techniques.
SDFs procedural noise and procedural rendering.
Experience with procedural or voxel geometry dynamic meshes hull generation or custom lighting systems.
Networked gameplay effects including predicted versus confirmed events.
Experience with multiplayer or large-scale gameplay systems.
Strong artistic eye and ability to participate in VFX look development.
Experience building effects for mobile or other performance-constrained platforms.
We are looking for someone who can:
Act as a bridge between artists and engineers.
Independently turn creative requests into workflows and technology that scale.
Prototype solutions quickly validate them technically and take them through to production.
Make informed technical decisions balancing visual ambition with runtime performance.
Review and improve systems created by others.
Leave behind clean systems templates documentation and standards that make the whole team more effective.
Meaningful ownership over the technology powering VFX on a major Unity3D game project.
Direct collaboration with experienced VFX Artists Technical Artists Rendering Engineers and Gameplay Engineers.
The opportunity to solve challenging rendering and performance problems.
A role where engineering directly enables creative ambition.
A highly collaborative international team.
Fully remote work.
Flexible contract options depending on location.
Competitive compensation based on experience and contract structure.
Annual Beffio team retreats.
The possibility of long-term collaboration as the project grows.
About Company
Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the worlds most renowned game developers and entertainment publishers.At Beffio we ... View more