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Senior Technical Artist (Houdini | Procedural Game Art) Europe

Beffio


Job Location:

Poznań - Poland

Monthly Salary: Not provided by the employer
Posted: 26 October 2026 (2 days ago)
Application Deadline: 23 January 2027
Vacancies: 1 Vacancy

Job Summary

Senior Technical Artist (Houdini Procedural Game Art)

Location: Remote International Team

Employment: Full-Time / Long-Term

Position Overview

We are looking for an experienced Senior Technical Artist specializing in Houdini with a passion for procedural workflows creative problem-solving and building scalable solutions for game art production.

We believe procedural tools should do more than generate content. They should empower artists to explore ideas create variation maintain artistic consistency and produce high-quality assets efficiently.

In this role you will design and develop procedural systems tools and production workflows that support environment art asset creation and other game development disciplines.

This is a senior hands-on role for someone who combines deep Houdini expertise with strong artistic understanding and the ability to turn complex technical challenges into intuitive artist-friendly solutions.

Key Responsibilities

Procedural Art & Houdini Development

  • Design and develop procedural tools generators and systems using Houdini.

  • Create scalable workflows for environment assets geometry processing modular content and world-building tasks.

  • Develop reusable Houdini Digital Assets (HDAs) that give artists creative control while maintaining production consistency.

  • Build procedural systems that support artistic iteration controlled variation and efficient asset creation.

  • Explore new procedural techniques that improve production quality and efficiency.

Technical Art & Pipeline Integration

  • Integrate Houdini-generated content into real-time game development workflows.

  • Develop reliable asset export validation and optimization processes.

  • Collaborate with artists and engineers to integrate procedural solutions into Unity3D Unreal Engine or related production pipelines.

  • Ensure generated content meets artistic technical and performance requirements.

  • Troubleshoot procedural systems geometry issues and pipeline bottlenecks.

Tools & Automation

  • Build artist-friendly procedural tools with clear parameters and predictable outputs.

  • Develop workflow automation using VEX Python and Houdinis procedural toolset.

  • Create reusable templates documentation and best practices.

  • Prototype creative solutions and refine them into stable production tools.

  • Improve efficiency while preserving artistic flexibility and visual quality.

Collaboration & Ownership

  • Work closely with Environment Artists Character Artists Technical Artists and Engineers.

  • Translate creative requirements into practical procedural solutions.

  • Provide technical guidance and support artists using procedural tools.

  • Take ownership of procedural systems from early exploration through production.

  • Proactively identify areas where procedural workflows can improve quality consistency or production efficiency.

Requirements
  • 5 years of professional experience in Technical Art procedural game art or related disciplines.

  • Advanced Houdini experience with a portfolio demonstrating production-ready procedural systems.

  • Strong knowledge of procedural modeling geometry processing attributes and node-based workflows.

  • Proficiency in VEX and Python scripting for Houdini.

  • Experience building reusable HDAs and artist-facing procedural tools.

  • Understanding of real-time game asset production including optimization UVs materials and geometry budgets.

  • Experience integrating procedural assets into Unity3D Unreal Engine or comparable real-time engines.

  • Strong artistic understanding of shape composition visual consistency and production requirements.

  • Ability to design maintainable procedural systems and solve complex technical challenges independently.

  • Excellent communication skills and experience collaborating with multidisciplinary teams.

  • Fluency in English.

Bonus Skills
  • Experience with Houdini Engine integration in Unity3D or Unreal Engine.

  • Knowledge of PDG/TOPs and large-scale procedural asset processing.

  • Experience with procedural terrain vegetation architecture or environment generation.

  • Familiarity with voxel geometry destruction or procedural simulation.

  • Experience with procedural animation VFX or simulation workflows.

  • Knowledge of mobile performance optimization and efficient real-time asset generation.

  • Previous experience creating procedural tools for international co-development teams.

What We Offer
  • High technical ownership over procedural tools and production workflows.

  • Opportunity to develop innovative solutions that directly improve game art production.

  • Close collaboration with experienced artists engineers and technical leadership.

  • Remote-friendly international working environment.

  • Competitive compensation and flexible contract options.

  • Long-term collaboration and opportunities for professional growth.

  • Annual Beffio team retreats and a supportive studio culture.

Ready to Build Tools That Empower Artists

Send us your portfolio technical breakdowns and a short introduction. We would love to see procedural systems you have personally developed how they work and the production challenges they solve.


About Company

Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the worlds most renowned game developers and entertainment publishers.At Beffio we ... View more

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