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Senior Animation Engineer | Unity3D | Remote | Stylized Games

Beffio


Job Location:

Poznań - Poland

Monthly Salary: Not provided by the employer
Posted: 30 September 2026 (Yesterday)
Application Deadline: 28 December 2026
Vacancies: 1 Vacancy

Job Summary

Senior Animation Engineer Unity3D Remote Stylized Games
Position Overview

Beffio is looking for an experienced Senior Animation Engineer to join a major game project developed in Unity3D.

This role sits between Animation Technical Art and Engineering focusing on the technology runtime systems and tools behind high-quality character animation.

We are looking for someone who understands animation as both a creative workflow and a technical system. You should be comfortable working with animators on controllers rigs and pipelines while also discussing runtime architecture ECS/DOTS GPU skinning shaders performance and C# implementation with engineers.

This is a senior individual contributor role with significant R&D and technical ownership taking ideas from early prototypes through production-ready systems that can be used and maintained by the wider team.


Key Responsibilities
  • Develop and optimize animation runtime systems in Unity.

  • Work with state machines blend trees layers masks root motion animation events and compression.

  • Develop or integrate data-oriented animation solutions using ECS/DOTS Jobs Burst and baking workflows.

  • Explore GPU skinning deformation compute shaders vertex shaders and vertex animation techniques.

  • Build Unity editor tools validators asset processors and production workflows for animation teams.

  • Support rigging skeleton skinning and FBX workflows between Maya or Blender and Unity.

  • Profile and optimize animation systems across mobile hardware.

  • Collaborate closely with Animators Technical Artists Gameplay Engineers and Rendering Engineers.

  • Take technical R&D from prototype to production-ready feature.

  • Establish clean documentation workflows and technical standards for the wider team.


Requirements
  • Strong C# and Unity engineering experience.

  • Hands-on experience with ECS/DOTS including Entities Burst Jobs and baking or deep equivalent data-oriented engine experience.

  • Strong understanding of animation runtimes including state machines blend trees layers masks root motion events and animation compression.

  • Experience with GPU skinning and deformation using structured or constant buffers compute shaders vertex shaders or similar techniques.

  • Shader development experience in HLSL and a node-based tool such as Shader Graph or Amplify.

  • Practical knowledge of character rigs skeletons skinning and FBX pipelines in Maya Blender or similar tools.

  • Experience creating Unity editor tools such as asset postprocessors validators custom inspectors or editor windows.

  • Experience profiling and optimizing mobile graphics workloads particularly on Adreno and Mali hardware.

  • Familiarity with GLES and Vulkan.

  • Strong communication skills and the ability to collaborate with both artists and engineers.

  • Fluent English.


Nice to Have
  • Experience with DOTS animation frameworks such as Rukhanka Latios Kinemation or similar technology.

  • Experience building or extending a custom animation runtime.

  • Networked animation involving prediction and rollback.

  • Netcode for Entities or similar multiplayer technology.

  • Procedural animation including IK secondary motion or physics-driven layers.

  • Facial animation systems using blendshapes bones textures or hybrid approaches.

  • Crowd animation systems including animation LOD VAT or update throttling.

  • Experience developing animation systems for mobile or other performance-constrained platforms.


Ownership

We are looking for someone who can:

  • Take R&D from an initial technical spike through to a shipped production feature.

  • Independently drive complex technical investigations and make pragmatic architectural decisions.

  • Balance animation quality performance complexity and usability.

  • Create systems and standards that others can confidently build upon.

  • Be equally comfortable reviewing an animators controller and an engineers pull request.

  • Work closely with artists rather than treating animation as purely an engineering problem.


What We Offer
  • Meaningful ownership over animation technology on a major Unity3D game project.

  • Direct collaboration with experienced Animators Technical Artists Engineers and discipline leads.

  • The opportunity to work on complex technical R&D and turn it into production systems.

  • A highly collaborative international team.

  • Fully remote work.

  • Flexible contract options depending on location.

  • Competitive compensation based on experience and contract structure.

  • Annual Beffio team retreats.

  • The possibility of long-term collaboration as the project grows.


About Company

Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the worlds most renowned game developers and entertainment publishers.At Beffio we ... View more

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