Senior Animation Engineer | Unity3D | Remote | Stylized Games
Job Summary
Beffio is looking for an experienced Senior Animation Engineer to join a major game project developed in Unity3D.
This role sits between Animation Technical Art and Engineering focusing on the technology runtime systems and tools behind high-quality character animation.
We are looking for someone who understands animation as both a creative workflow and a technical system. You should be comfortable working with animators on controllers rigs and pipelines while also discussing runtime architecture ECS/DOTS GPU skinning shaders performance and C# implementation with engineers.
This is a senior individual contributor role with significant R&D and technical ownership taking ideas from early prototypes through production-ready systems that can be used and maintained by the wider team.
Develop and optimize animation runtime systems in Unity.
Work with state machines blend trees layers masks root motion animation events and compression.
Develop or integrate data-oriented animation solutions using ECS/DOTS Jobs Burst and baking workflows.
Explore GPU skinning deformation compute shaders vertex shaders and vertex animation techniques.
Build Unity editor tools validators asset processors and production workflows for animation teams.
Support rigging skeleton skinning and FBX workflows between Maya or Blender and Unity.
Profile and optimize animation systems across mobile hardware.
Collaborate closely with Animators Technical Artists Gameplay Engineers and Rendering Engineers.
Take technical R&D from prototype to production-ready feature.
Establish clean documentation workflows and technical standards for the wider team.
Strong C# and Unity engineering experience.
Hands-on experience with ECS/DOTS including Entities Burst Jobs and baking or deep equivalent data-oriented engine experience.
Strong understanding of animation runtimes including state machines blend trees layers masks root motion events and animation compression.
Experience with GPU skinning and deformation using structured or constant buffers compute shaders vertex shaders or similar techniques.
Shader development experience in HLSL and a node-based tool such as Shader Graph or Amplify.
Practical knowledge of character rigs skeletons skinning and FBX pipelines in Maya Blender or similar tools.
Experience creating Unity editor tools such as asset postprocessors validators custom inspectors or editor windows.
Experience profiling and optimizing mobile graphics workloads particularly on Adreno and Mali hardware.
Familiarity with GLES and Vulkan.
Strong communication skills and the ability to collaborate with both artists and engineers.
Fluent English.
Experience with DOTS animation frameworks such as Rukhanka Latios Kinemation or similar technology.
Experience building or extending a custom animation runtime.
Networked animation involving prediction and rollback.
Netcode for Entities or similar multiplayer technology.
Procedural animation including IK secondary motion or physics-driven layers.
Facial animation systems using blendshapes bones textures or hybrid approaches.
Crowd animation systems including animation LOD VAT or update throttling.
Experience developing animation systems for mobile or other performance-constrained platforms.
We are looking for someone who can:
Take R&D from an initial technical spike through to a shipped production feature.
Independently drive complex technical investigations and make pragmatic architectural decisions.
Balance animation quality performance complexity and usability.
Create systems and standards that others can confidently build upon.
Be equally comfortable reviewing an animators controller and an engineers pull request.
Work closely with artists rather than treating animation as purely an engineering problem.
Meaningful ownership over animation technology on a major Unity3D game project.
Direct collaboration with experienced Animators Technical Artists Engineers and discipline leads.
The opportunity to work on complex technical R&D and turn it into production systems.
A highly collaborative international team.
Fully remote work.
Flexible contract options depending on location.
Competitive compensation based on experience and contract structure.
Annual Beffio team retreats.
The possibility of long-term collaboration as the project grows.
About Company
Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the worlds most renowned game developers and entertainment publishers.At Beffio we ... View more