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Lead Technical Artist (Real-Time Games | Art & Engineering) Europe

Beffio


Job Location:

Poznań - Poland

Monthly Salary: Not provided by the employer
Posted: 26 October 2026 (2 days ago)
Application Deadline: 23 January 2027
Vacancies: 1 Vacancy

Job Summary

Lead Technical Artist (Real-Time Games Art & Engineering)

Location: Remote International Team

Employment: Full-Time / Long-Term

Position Overview

We are looking for an experienced Lead Technical Artist with a deep understanding of real-time graphics strong technical problem-solving skills and a passion for enabling artists to achieve exceptional visual quality.

We believe great technical art is about bridging artistic ambition and technical reality. The best solutions do not simply solve individual problems. They create reliable scalable workflows that empower entire teams to produce better work.

In this role you will lead technical art initiatives collaborate closely with artists and engineers and help establish the tools pipelines and technical standards that support high-quality game production.

This is a hands-on technical leadership role for someone who combines strong production experience with the ability to mentor technical artists make informed technical decisions and drive complex challenges through to production.

Key Responsibilities

Technical Art Leadership

  • Lead and support technical artists across rendering shaders tools optimization and production workflows.

  • Establish technical art standards quality benchmarks and best practices.

  • Work closely with Art Directors Technical Directors Artists and Engineers to align visual goals with technical requirements.

  • Identify technical risks early and develop practical scalable solutions.

  • Mentor technical artists and provide constructive feedback and technical guidance.

Rendering Shaders & Optimization

  • Develop and improve real-time materials shaders and rendering workflows.

  • Investigate rendering issues performance bottlenecks and visual inconsistencies.

  • Support optimization across geometry materials textures lighting VFX and asset pipelines.

  • Establish performance budgets and validation processes appropriate to target platforms.

  • Help teams understand rendering limitations and make informed technical decisions.

Tools Pipelines & Production

  • Design and develop artist-friendly tools automation validators and procedural workflows.

  • Improve workflows for asset creation import setup and in-engine implementation.

  • Collaborate with engineers to integrate technical solutions into production systems.

  • Prototype new approaches and take successful solutions through to stable production use.

  • Maintain clear technical documentation and promote knowledge sharing across teams.

Cross-Disciplinary Collaboration

  • Act as a bridge between art engineering and production.

  • Collaborate with distributed teams and external development partners.

  • Support technical planning estimation and prioritization of technical art initiatives.

  • Proactively improve workflows and remove recurring production bottlenecks.

Requirements
  • 7 years of professional experience in Technical Art or closely related game development disciplines.

  • Proven experience as a Lead Technical Artist Senior Technical Artist with leadership responsibilities or equivalent.

  • Experience contributing to commercially released game productions.

  • Strong understanding of real-time rendering shaders materials lighting and graphics optimization.

  • Professional experience with Unity3D Unreal Engine or comparable real-time engines.

  • Strong scripting or programming skills using Python C# HLSL or equivalent technologies.

  • Experience building technical art tools automation and scalable production workflows.

  • Excellent understanding of real-time asset pipelines and performance constraints.

  • Strong debugging profiling and technical problem-solving skills.

  • Experience mentoring technical artists and collaborating with multidisciplinary teams.

  • Ability to translate creative requirements into maintainable technical solutions.

  • Excellent communication skills and fluency in English.

Bonus Skills
  • Deep experience with Unity URP/HDRP or Unreal Engine rendering systems.

  • Experience with mobile GPU optimization and performance-constrained platforms.

  • Knowledge of procedural content generation Houdini or node-based production tools.

  • Experience with custom rendering features compute shaders or GPU-driven workflows.

  • Familiarity with character systems VFX pipelines and technical animation.

  • Experience establishing technical art departments workflows or team standards.

  • Previous experience in international co-development.

What We Offer
  • Meaningful ownership over technical art quality tools and production standards.

  • Opportunity to lead challenging technical initiatives and influence production workflows.

  • Direct collaboration with experienced Artists Engineers and Creative Directors.

  • Remote-friendly international working environment.

  • Competitive compensation and flexible contract options.

  • Long-term collaboration and opportunities for professional growth.

  • Annual Beffio team retreats and a supportive studio culture.

Ready to Connect Artistic Vision with Technical Excellence

Send us your portfolio technical breakdowns and a short introduction. We would love to see examples of tools shaders workflows or systems you have developed and the production challenges they helped solve.


About Company

Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the worlds most renowned game developers and entertainment publishers.At Beffio we ... View more

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