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GameDev Consultant

Join IndieBI


Job Location:

Łódź - Poland

Monthly Salary: Not provided by the employer
Posted: 5 August 2026 (29 days ago)
Application Deadline: 2 November 2026
Vacancies: 1 Vacancy

Job Summary

GameDev Consultant

Help develop the definitive video game sales intelligence platform.

Empower game developers to run smarter studios.

Full-time Remote (or in Łódź Poland) 10.5k-18k PLN/month (29.5k-51k EUR/year)

(or keep scrolling for more info)

Whats IndieBI

IndieBI is a first-of-its-kind business data aggregation and analytics platform for PC and Console video games.

IndieBI empowers a growing community of hundreds of games companies representing over $3B in annual revenue and 10k games and DLCs. It provides games studios with a suite of tools - sales dashboards insight reports pricing and discounting best practices -to help understand their sales and marketing information to analyze it for valuable trends and patterns and to provide them with actionable advice to optimize their sales and revenue.

IndieBIs expert consulting team also provides select high-profile clients with a dedicated catalogue management and revenue optimization service. It helps our clients sell more games and it already works for over a thousand prestige games grossing over a billion dollars a year.

Okay then whats the job

At IndieBI we are building business intelligence tools to help developers and publishers of PC and Console games manage their commercial operations more efficiently. Additionally we are building the dedicated account management team that provides exclusive high-profile service tailored to the different needs of video game developers and publishers.

Within that team you will have direct contact with the clients from Day One. This role requires a deep understanding of how the process of selling and developing games looks like as well as some experience with portals backends (like setting up discounts editing store pages). We are going to rely on your intelligence and charm to establish and maintain great relationships with our clients.

Join us and contribute directly to our clients success in the competitive realm of video game sales.

Were looking for you if check these boxes:
  • Client Relationship Management: Proven track record of managing B2B client relationships in a service-oriented environment (a huge plus if youre used to managing multiple accounts simultaneously);

  • Understanding the Gaming Industry: Knowledge of digital game distribution platforms (Steam PlayStation Xbox Nintendo Epic) understanding different gaming business models monetization strategies and seasonal sales patterns;

  • Communication & Consulting: Excellent written and verbal communication skills being comfortable presenting to C-level executives the ability to translate complex insights into actionable business advice;

  • Project Coordination: Experience coordinating complex projects involving multiple stakeholders and dependencies strong organizational skills with the ability to manage competing priorities;

  • Comfortable with Data: Being able to work with KPIs and dashboards have basic Excel skills and willingness to learn new tools and platforms;

  • Well-Organized: Being able to manage multiple client projects simultaneously keep track of deadlines and maintain clear documentation of work progress;

  • Business English Proficiency: Both spoken and written with cultural sensitivity enabling collaboration with international clients worldwide.

We appreciate that its impossible to be a specialist in everything! We do however expect that by relying on your skills and experience youll be able to fearlessly navigate through your daily tasks assessing which problems you can tackle on your own and which require the help of your colleagues. We hope that you wont be afraid to take up challenges but also wont hesitate to ask questions!

We will want you to:
  • Provide business consulting to gaming studios based on market insights your industry experience insider knowledge and the data we collect;

  • Proactively identify opportunities for customer success and offering additional services that align with client goals;

  • Serve as the primary point of contact for Partner Program clients maintaining daily communication and positive relationships;

  • Deliver and coordinate execution of all contracted services including monthly reports discount planning regional price setting and custom analytics projects. Not forgetting is key we cant afford to under-deliver on promisses or deliver things carelessly;

  • Collaborate closely with Business Analysts to deliver data-driven insights and ensure proper understanding of analytical outputs;

  • Communicate with external stakeholders (gaming platforms publishers key resellers) whenever necessary to deliver the service;

  • Ensure all customer issues regarding Partner Program or the IndieBI app are addressed and customers are kept informed;

  • Manage time effectively including occasional evening calls with US customers keeping in mind your work-life balance.

We will provide you with training and youll always be able to rely on our product managers and engineers to guide you but you will also be expected and encouraged to take the initiative yourself to learn and document everything you need to best support our clients.

In return were offering:
  • Full time job from any place in the world with whatever type of contract suits you best (but its a major plus if your time zone is not too far from Europe);

  • Competitive salaryadjusted according to your experience and location ( PLN net VAT on a B2B contract for people based in Poland);

  • Ameaningful stock option plan to reflect your responsibilities and substantial contribution to the project;

  • Paid holidays sick leave 26 days of vacations no matter the type of contract;

  • A nice assortment of useful benefits - reimbursements for home office workstations and peripherals training budgets private healthcare subsidies monthly hackdays to flex a different set of creative muscles;

  • Remote-first work environment - we have a headquarters in Poland but do live our work lives online including in-house workshops and trainings teambuilding and board games;

  • A team of creative friends from the cross section of video games startup development and data analytics;

  • An exciting startup project in one of the most vibrant industries in the world in direct contact with people making amazing games;

  • A cozy head office in Łódźwith tons of fruits chocolate coffee and board games.

We hire people not resources. We have flexible working hours so you can balance your lifestyle requirements with your work responsibilities. Were trusting you with your own time management relying on your work being fun and exciting to keep you motivated and expecting your experience and professionalism to define your relationship with our clients and the rest of the team.

We especially encourage marginalized groups and people from underserved backgrounds genders and locations to apply.

Recruitment process
  1. Click the button below fill out the form and apply!

  2. Youll get an email from us to let you know if youve made it to stage 2.

  3. Stage 2 is an interview with Ada or Karolina our People & Culture specialists - just a mutual vibe check and an opportunity to start getting comfortable with each other.

  4. Stage 3 - a homework related to your future duties.

  5. Stage 4 is a bigger and more official (but still friendly) chat with representatives of our Partner Program Team. This part will go a bit more in-depth into your experience and skills.

  6. Within usually a few days youll get a proper job offer to consider or a little feedback to help you grow and try again in the future. <3

Okay! Where do I click

Sounds good so far Go ahead and apply!

Or scroll down for some more context about the team the backstory and a few bits of FAQ.

Can I get a bit more backstory please

IndieBI is a sales intelligence platform created to help developers and video game studios know their playground a little bit better. We automatically grab data from all of the most relevant sales platforms we normalize it process it a little and present our users with neat interactive dashboards and advisory tools. This enables the game developers and publishers to build better intuition evaluate their performance and ultimately leads the to make better decisions. Those folks are often pretty busy doing what they really love - making video games - and were here to help them deal with the busywork of actually selling the games after theyre made.

We developed IndieBI at our video games studio in order to track our own game sales on every platform and make smart decisions based on the data we gathered. Over time we quietly shared it with other developers and the response was overwhelmingly positive - so weve now raised funds spun it out into its own company and are scaling up aggresively. IndieBI currently has 45 people working on data product analysis and business development and were steadily making more full time hires to round out the teams.

IndieBI has helped us tremendously and weve since been able to share it with over a hundred other studios funds and publishers - including the likes of:

Raw Fury

The Publishers of Kingdom Sable

Vertigo Games

The Creators of Arizona Sunshine

Boneloaf

The Creators of Gang Beasts

Innersloth

The Creators of Among us

The insights and advice our small team of analysts were able to supply for our studio and our early beta partners have already more than paid for the development of the platform. Sales optimization and better operations can really make a difference for successful games - to the tune of millions of dollars of additional revenue for some of our current partners. Still we believe IndieBI can truly flourish faster and become a universal ubiquitous tool for the entire industry if its properly independent - which is why weve spun it out of our studio and raised $3M in initial funding from a wide circle of individual industry investors to cover a couple of years of runway.

Weve already achieved pretty amazing things (we can tell you all about them in a meeting) but were ready for so much more. Now with your help well be able to scale and build cool stuff faster and make studios smarter across the entire games industry!

If you have any questions feel free to write to or in your application. Join us now youre gonna love it in here! <3

Whos in the team already

IndieBI is built by an engineering- and analytics-heavy team of 50 friendly and creative team mostly originates from Blue Brick a software development company Tom one of IndieBIs founders set up in a previous life. The HQ is in Lodz Poland so of course most of the company is Polish but we use English in Teams meetings documents and emails.

Were generally working around the Polish time zone but we are used to working with teammates distributed all the over the world. Our clients are all over the place too - already spanning most of the populated time zones.

And in terms of IndieBIs founders:

Tom (CEO) for the past several years has been running the business side of SUPERHOT. Recently hes spent most of his time getting people excited about data and business intelligence.

Callum (CSO) is most known for his work at Robot Teddy Raw Fury Kepler Interactive and Oculus. Since selling Robot Teddy in 2021 Callum has started a new consultancy under the name Uwu Biz continuing to work with successful developers such as Boneloaf and Bippinbits. He continues to advise Kepler and other studios.

With IndieBI they decided to create a stable fun and impactful company to solve a problem theyve seen affect so many of their industry friends and much was being done on gut-feel and by following others and not enough done with all context and knowledge required. Now theyre hopingIndieBI will be able to change all that - to fundamentally improve the way in which developers and publishers operate in the games industry.

The geese in the photo are not the founders. They are just geese.

Okay but also...
  1. Whats the level of experience necessary
    We expect you to have some experience in the GameDev but most importantly we appreciate a pro-active attitude and the willingness to learn grow and shape your environment.
    W appreciate that every project is different and there are times when youre pushed to learn a bunch of new things in shorter time so the years of experience arent the main factor we focus on.

  2. I have my concerns - what makes you special

    Firstly - we think were probably the only team and company able to pull off something of this magnitude. Tom and Callum have spent years working with developers and platforms in the games industry and earning their trust. It would be very difficult to encourage companies to upload their entire sales history platform to your database without having long histories of successful working relationships.

    Secondly - we have a kickass group of individual investors giving us advice and kicking open doors for us. We arent in Silicon Valley and dont want to be but there is definitely something exciting about a startup doing something that no one else is!

  3. I figured I work better from home and I can work only remotely - how do you feel about it

    We fully support you in doing everything to make you feel comfortable and simply happy so we wouldnt expect you to join us in the office now or in the future. Well be delighted to meet you face to face when you feel like it but at the same time we will help you make your home the best workplace possible. :)

Wow you made it to the end! We have nothing more to tell you for now! Please go click the button now!


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