VFX Artist GameSim Talent Pipeline
Mexico City - Mexico
Job Summary
Liquid Development is hiring on behalf of GameSim a Keywords Studio. This position will support GameSim production teams.
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills solid technical judgment and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned organized and efficient. Depending on the project this person may contribute directly to hands-on VFX production in-engine implementation feedback task breakdowns optimization workflow documentation and cross-discipline collaboration.
Because our projects can vary widely in style scope platform and client needs we are looking for an adaptable VFX artist with strong fundamentals a practical production mindset and the ability to translate creative or design direction into clear executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams guide VFX quality mentor other artists and grow toward lead-level responsibilities.
- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5 Unity or proprietary tools.
- Build high-quality effects for gameplay environments cinematics atmosphere combat interaction destruction UI/game feedback and other project needs.
- Create all necessary textures flipbooks materials meshes simulations and supporting assets for real-time VFX.
- Maintain clean readable well-structured material graphs Niagara systems parameters naming conventions and reusable effect setups.
- Use tools such as Photoshop Substance Designer Blender Houdini Maya EmberGen or other software as needed to support effect creation.
- Work with complex material setups Blueprints scripting hooks animation events gameplay triggers or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art Engineering Design Animation Audio and other disciplines.
- Own VFX optimization fundamentals including particle counts overdraw shader cost texture memory spawn rates scalability settings and platform performance constraints.
- Help ensure effects are readable performant and aligned with gameplay needs art direction timing mood and player feedback.
- Review work from internal artists partner studios or external vendors and provide clear constructive actionable feedback.
- Help maintain a consistent quality bar across a set of effects a feature a level or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks priorities dependencies risks and definitions of done.
- Proactively identify production risks including missing gameplay hooks performance spikes unclear direction pipeline gaps dependency issues or inconsistent style execution.
- Collaborate closely with Designers Concept Artists Art Directors Technical Artists Engineers Animators Audio Designers and Producers.
- Support client-facing communication when needed by clarifying requirements sharing WIP explaining constraints and aligning on expected outcomes.
- Contribute to VFX workflow improvements reusable templates documentation libraries naming standards or scalability rules when appropriate.
Requirements
- 5 years of professional game industry experience as a real-time VFX Artist or similar role.
- At least one shipped game title.
- Proven end-to-end real-time VFX workflow experience from concept and asset creation through in-engine implementation and polish.
- Strong experience implementing effects in Unreal Engine 4 or 5 with strong working knowledge of Niagara.
- Strong particle animation fundamentals including timing rhythm shape language motion impact anticipation dissipation and readability.
- Strong understanding of natural energies and materials such as fire smoke water electricity magic dust debris explosions atmospherics and environmental effects.
- Strong material and texture creation skills using tools such as Photoshop Substance Designer or similar software.
- Ability to create clean readable and well-constructed material graphs and VFX systems.
- Demonstrated understanding of real-time VFX optimization including particle counts overdraw memory usage material cost scalability and performance constraints.
- Ability to balance visual impact gameplay clarity technical cost and production schedule.
- Strong communication skills including clear written updates verbal communication documentation and actionable feedback.
- Ability to interpret vague creative design or client direction and turn it into clear VFX tasks or implementation plans.
- Experience mentoring reviewing or guiding other artists. A formal Lead title is not required but leadership behaviors are important.
- Comfortable collaborating across disciplines and working with design engineering technical art production and art direction.
- Strong ownership follow-through organization and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
Nice to Have
- Proficiency with common production tools such as Perforce Jira Miro and Confluence.
- Houdini experience.
- EmberGen experience.
- Unity experience.
- Substance Designer experience.
- Experience with proprietary engines or custom VFX tools.
- Scripting or coding skills such as C# Python Blueprint or similar.
- 2D animation or traditional animation experience.
- 3D animation simulation or procedural content creation experience.
- Experience creating both stylized and realistic effects.
- Experience with foliage atmospherics environmental effects weather destruction or ambient world VFX.
- Experience working with outsourcing co-development teams partner studios or external vendors.
- Experience collaborating with teams across different countries cultures and time zones.
- Experience establishing VFX standards templates naming conventions libraries scalability rules or pipeline documentation.
- Experience supporting client reviews milestone deliveries or cross-studio feedback loops.
- Experience leading a small pod strike team feature group or informal group of artists.
- English proficiency: B2 or higher required.
- All applicants are required to submit their CVs in English as part of the application process.
- Please include a portfolio that clearly demonstrates your real-time VFX capabilities.
- Your portfolio must include:
- Real-time VFX assets with strong readability timing shape language and clearly understandable visual elements.
- At least one example shown in a real-time gameplay context preferably a video of the effect happening in-game or during interactive gameplay.
- Examples of strong material definition and texture work with clean readable well-constructed setups.
- Effects that demonstrate fundamentals such as composition mood color choices timing motion impact readability and understanding of natural energies.
- Examples of effects implemented in-engine preferably in Unreal Engine 4 or 5 / Niagara.
- Breakdowns showing your process including textures materials emitters timing implementation optimization or technical setup where applicable.
- Clear explanations of what you personally created especially for any team-created work.
- Strongly preferred portfolio examples include:
- Before/after examples showing how you improved an effect through feedback mentorship optimization or art direction.
- A small set of effects that demonstrate consistent style quality bar or gameplay readability across a feature or content set.
- Examples of templates libraries material systems naming conventions scalability setups or pipeline improvements you helped create.
- Examples that show how you balanced visual quality with performance constraints.
Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context this may not be the right fit. We are looking for artists who understand how VFX function inside real-time gameplay not just how they look in isolation.
- Resume portfolio link required.
- An art test may be required as part of the process.
Benefits
Whats in it for you
If working on some of the biggest and best titles with some of the coolest people within the games industry isnt enough we also offer:
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Full Time Employment Benefits for applicants located in MX only include:
- Comprehensive statutory benefits: social security 12 days of annual leave 30 days Christmas bonus and a 25% vacation premium.
- After 3 months:
- Major and minor medical insurance
- Savings fund
- Grocery vouchers ($1244.88 MXN)
- Salary RANGE: 32k to 35k MXN gross per month
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information please see our Applicant Privacy Notice at at introducir tu información en esta aplicación comprendes que la recopilaremos y procesaremos de acuerdo con nuestro Aviso de privacidad del candidato. Para obtener más información consulta nuestro Aviso de privacidad del candidato enat Information: EN
Studio: Liquid Development GameSim
Location: Americas Mexico Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time
Working Pattern: Remote
About Company
Based in Portland, Oregon, Liquid Development provides some of the highest quality outsourced art on the market, with credits on more than one hundred game titles. When top-tier developers need true creative partners they know where to turn. We have contributed to AAA titles within th ... View more