Lighting Artist GameSim Talent Pipeline
Mexico City - Mexico
Job Summary
Liquid Development is hiring on behalf of GameSim a Keywords Studio. This position will support GameSim production teams.
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.
This is a hands-on production role with opportunities to take on project-level leadership addition to completing assigned lighting work you may help coordinate tasks review the work of other artists provide constructive feedback and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.
You will collaborate with Art Directors Environment Artists Technical Artists VFX Artists Designers Engineers Producers clients and partner studios to translate creative direction into lighting solutions that support mood gameplay readability environmental storytelling and performance.
Within your first 90 days you will:
- Develop a clear understanding of the projects visual direction lighting pipeline gameplay requirements technical constraints and production schedule.
- Build effective working relationships with Art Direction Production Technical Art Environment Art Design and other project disciplines.
- Create polished lighting work that meets the projects established visual and technical quality bar.
- Take ownership of lighting for assigned scenes environments sequences or gameplay areas.
- Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
- Identify artistic technical or production risks early and communicate them to the appropriate project leads.
- Deliver assigned work on schedule and respond effectively to internal and client feedback.
- Create high-quality real-time lighting for gameplay environments levels cinematics characters and interactive sequences.
- Translate art direction concept art reference material gameplay requirements narrative goals and client feedback into effective lighting solutions.
- Use lighting to establish mood atmosphere visual hierarchy environmental storytelling and player focus.
- Ensure lighting supports gameplay readability navigation combat visibility character presentation and important interactive elements.
- Develop and refine exposure color contrast fog atmosphere reflections shadows emissive response color grading and post-processing.
- Create lighting for a range of visual styles including realistic stylized cinematic and highly art-directed projects.
- Maintain visual consistency across related environments gameplay spaces sequences times of day and lighting conditions.
- Bring assigned scenes from initial lighting setup through final polish.
- Respond to feedback from Art Direction project leadership and clients in a timely and professional manner.
- Ensure completed work meets project requirements for quality performance organization and delivery.
- Help oversee lighting work for an assigned scene group of scenes feature or milestone when requested by project leadership.
- Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
- Provide clear respectful and actionable feedback through written notes live reviews reference images paintovers or in-engine examples.
- Help ensure lighting work follows approved visual targets technical standards and project requirements.
- Communicate expected outcomes priorities and quality standards to artists working within an assigned area.
- Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
- Confirm that feedback has been addressed before work is submitted for senior Art Director or client review.
- Support junior or less-experienced artists with lighting fundamentals engine workflows scene organization optimization and production practices.
- Lead by example through reliable execution clear communication constructive collaboration and professional conduct.
- Escalate unresolved quality schedule scope or technical concerns to the appropriate senior artist Art Director or Producer.
- Work with Art Direction and Production to understand lighting priorities tasks estimates and milestone expectations.
- Help break lighting goals into clear and manageable production tasks.
- Provide progress updates and communicate when assigned work is at risk of missing quality technical or scheduling requirements.
- Participate in daily reviews art reviews milestone evaluations and planning discussions.
- Help prepare lighting work for internal reviews client presentations milestone submissions and final delivery.
- Balance hands-on production responsibilities with review coordination troubleshooting and team support.
- Adjust priorities when creative direction technical requirements production scope or client feedback changes.
- Maintain accurate task status and documentation using the projects production-management tools.
- Work with Technical Art and Engineering to ensure lighting is visually effective technically stable and appropriate for the target platform.
- Follow established budgets for dynamic lights shadows volumetrics reflections global illumination memory and scalability.
- Identify and help resolve issues involving exposure shadow artifacts light leaking reflections volumetrics bake quality material response and post-processing.
- Use dynamic baked stationary or hybrid lighting approaches according to the projects established pipeline.
- Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
- Validate lighting across relevant gameplay cameras display settings hardware targets times of day weather states and scalability levels.
- Follow project standards for scene organization naming conventions source control documentation and asset integration.
- Contribute to reusable lighting setups templates documentation validation processes and team best practices.
- Identify workflow problems and communicate potential improvements to senior artists Technical Art or project leadership.
- Collaborate with Environment Art to ensure geometry materials composition and set dressing support the intended lighting.
- Partner with VFX to integrate fog particles weather fire emissive effects and atmospheric elements.
- Work with Design to ensure lighting supports navigation player guidance combat readability objectives and interactive systems.
- Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
- Support cinematic lighting needs involving shot composition continuity exposure character lighting and narrative focus.
- Communicate artistic and technical concerns clearly to both creative and non-creative stakeholders.
- Work effectively with distributed teams partner studios external vendors and clients across different time zones.
Requirements
- Professional experience creating lighting for games real-time projects animation visualization or a closely related field.
- A portfolio or reel demonstrating strong real-time lighting work.
- Strong understanding of lighting fundamentals including value color contrast composition visual hierarchy atmosphere exposure shadow and material response.
- Experience lighting gameplay environments or interactive real-time scenes.
- Understanding of how lighting supports mood gameplay readability navigation environmental storytelling and player focus.
- Professional experience using Unreal Engine or another modern real-time engine.
- Experience with dynamic or baked lighting global illumination reflections volumetrics exposure color grading and post-processing.
- Working knowledge of physically based rendering and material response.
- Understanding of basic lighting optimization including light cost shadows volumetrics reflections scalability and platform constraints.
- Ability to take ownership of assigned scenes and follow them through review and completion.
- Ability to receive interpret and implement artistic and technical feedback.
- Experience reviewing artwork or providing constructive feedback to teammates.
- Ability to identify work that does not meet an established quality target and communicate practical improvements.
- Ability to balance visual quality technical requirements production scope and schedule.
- Strong written verbal and interpersonal communication skills.
- Ability to organize priorities communicate risks and follow work through to completion.
- Experience collaborating with multiple game-development disciplines.
- Ability to adapt to different projects visual styles engines pipelines platforms and client expectations.
- Ability to work effectively both independently and as part of a distributed team.
Candidates should have experience with a professional real-time lighting toolset. This may include:
- Unreal Engine 5 or another modern real-time engine
- Lumen or comparable real-time global-illumination systems
- GPU Lightmass CPU Lightmass or comparable baked-lighting systems
- Real-time profiling visualization and debugging tools
- Photoshop or comparable image-editing software
- DaVinci Resolve Nuke After Effects or comparable color and compositing tools
- Maya Blender 3ds Max or another 3D content-creation package
- Perforce or another production source-control system
- Jira Confluence Miro or comparable planning and documentation tools
Expertise with every listed application is not required. We are primarily interested in candidates who demonstrate strong lighting fundamentals sound production judgment adaptability and the ability to learn project-specific tools.
- Experience working in co-development outsourcing consulting or work-for-hire game production.
- Experience contributing to a shipped PC or console title.
- Experience working across realistic and stylized visual pipelines.
- Previous experience acting as a lighting point person task coordinator reviewer or feature owner.
- Experience guiding junior artists or supporting teammates without formal management authority.
- Experience working with remote teams partner studios or external vendors.
- Experience owning lighting for a level environment sequence or gameplay feature.
- Knowledge of Unreal Engine systems such as Lumen Nanite Virtual Shadow Maps volumetric fog reflection systems exposure controls post-process volumes and scalability settings.
- Experience with dynamic time-of-day systems weather systems destructible environments or changing gameplay states.
- Experience lighting cinematics characters dialogue scenes or scripted sequences.
- Knowledge of cinematography photography film lighting camera exposure and color theory.
- Familiarity with HDR displays tone mapping calibration or accessibility considerations.
- Familiarity with rendering pipelines shader behavior and material development.
- Familiarity with Blueprints Python editor scripting automation or technical-art workflows.
- Experience creating lighting documentation templates benchmark scenes or review materials.
Your portfolio or reel should demonstrate:
- Strong real-time lighting with effective composition mood color contrast readability atmosphere and scene cohesion.
- Work presented in a commercial proprietary or modern real-time engine.
- Clear explanations of your individual contribution responsibilities workflow and production decisions.
- Gameplay lighting that guides attention supports navigation and reinforces the intended player experience.
- Effective integration between lighting environments materials VFX atmosphere characters and post-processing.
- An understanding of optimization scalability technical limitations and production constraints.
- Examples showing ownership of lighting from initial setup through final delivery.
- The ability to work from concept art reference environment blockouts narrative direction gameplay requirements or developing creative direction.
- Adaptability across different projects genres visual styles or lighting conditions.
We also encourage applicants to include:
- Day and night treatments of the same environment.
- Dynamic and baked lighting examples.
- Lighting created for different gameplay states weather conditions or times of day.
- Before-and-after comparisons showing how lighting improved readability mood composition or performance.
- Examples of work reviewed or coordinated under your guidance with your responsibilities clearly explained.
- Lighting guides reference boards benchmark scenes review notes documentation or templates created for teammates.
Please clearly identify your individual contribution to collaborative work.
A resume and portfolio or reel link are required.
Please include shipped-game credits or comparable professional project experience where applicable. Candidates may be asked to participate in a portfolio review technical discussion leadership interview or art assessment as part of the selection process.
- English proficiency: B2 or higher required.
- All applicants are required to submit their CVs in English as part of the application process.
- Resume portfolio link required.
- An art test may be required as part of the process.
Benefits
If working on some of the biggest and best titles with some of the coolest people within the games industry isnt enough we also offer:
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Full Time Employment Benefits for applicants located in MX only include:
- Comprehensive statutory benefits: social security 12 days of annual leave 30 days Christmas bonus and a 25% vacation premium.
- After 3 months:
- Major and minor medical insurance
- Savings fund
- Grocery vouchers ($1244.88 MXN)
- Salary RANGE: 30k to 33k MXN gross per month
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information please see our Applicant Privacy Notice at at introducir tu información en esta aplicación comprendes que la recopilaremos y procesaremos de acuerdo con nuestro Aviso de privacidad del candidato. Para obtener más información consulta nuestro Aviso de privacidad del candidato enat Information: EN
Studio: Liquid Development GameSim
Location: Americas Mexico Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time
Working Pattern: Remote
About Company
Based in Portland, Oregon, Liquid Development provides some of the highest quality outsourced art on the market, with credits on more than one hundred game titles. When top-tier developers need true creative partners they know where to turn. We have contributed to AAA titles within th ... View more