Environment Artist GameSim Talent Pipeline
Mexico City - Mexico
Job Summary
Liquid Development is hiring on behalf of GameSim a Keywords Studio. This position will support GameSim production teams.
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills solid technical judgment and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly consistently and efficiently. Depending on the project this person may contribute directly to asset creation world building scene assembly feedback task breakdowns workflow documentation quality reviews and cross-studio collaboration.
Because our projects can vary widely in style scope platform and client needs we are looking for an adaptable artist with a strong art eye a practical production mindset and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment mentor other artists improve workflows and grow toward lead-level responsibilities.
- Create high-quality 3D environment art props modular assets materials set dressing and world-building content across a variety of visual styles.
- Work from concept art reference style guides blockouts client direction or incomplete/vague creative briefs to produce clear and polished results.
- Build assemble and integrate assets and environments in Unreal Engine with attention to composition readability performance and technical requirements.
- Support the full environment art pipeline including modeling UVs baking texturing material creation optimization engine integration and final polish.
- Review artwork from internal teammates partner studios or external vendors and provide clear constructive actionable feedback.
- Help translate broad client or project feedback into specific tasks priorities notes and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets scenes and artists by helping define quality bars style expectations and review standards.
- Collaborate with art directors leads producers technical artists designers engineers and artists across multiple studios and time zones.
- Help identify production risks early including unclear direction workflow gaps quality issues technical constraints or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes best practices feedback and workflow guidance when needed using tools such as Confluence Miro or Jira.
- Balance visual quality production efficiency and performance requirements while supporting the needs of each project.
Requirements
- 5 years of professional experience as a 3D Environment Artist Generalist World Artist or similar role in games or real-time production.
- At least one shipped game or comparable real-time interactive project.
- Strong portfolio demonstrating high-quality environment art world building prop creation materials and/or scene assembly.
- Strong artistic eye for form composition lighting material definition scale visual hierarchy and style consistency.
- Ability to work across different visual styles from realistic to stylized depending on project needs.
- Experience creating both individual assets and assembled environments/scenes.
- Solid understanding of the full environment art pipeline including modeling UV layout baking texturing materials optimization and engine implementation.
- Professional experience with Unreal Engine.
- Proficiency with common production tools such as Maya Blender ZBrush Substance Painter Substance Designer Photoshop.
- Practical understanding of real-time performance considerations including LODs draw calls texel density texture memory collision lightmaps shaders/material complexity scene organization and asset budgets.
- Strong communication skills especially when giving feedback clarifying direction documenting decisions or breaking down complex problems.
- Ability to take vague or high-level direction and turn it into clear actionable work.
- Comfortable collaborating with artists leads producers and cross-discipline partners.
- Able to give and receive feedback professionally clearly and constructively.
- Strong ownership follow-through and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
- Previous experience mentoring artists reviewing work or informally supporting lead-level responsibilities.
- Experience working with outsourcing co-development partner studios or external vendors.
- Experience collaborating with teams across different countries cultures and time zones.
- Experience providing feedback through written notes paintovers drawovers video reviews live calls or structured review documents.
- Proficiency with common production tools such as Perforce Jira Miro and Confluence.
- Experience helping define style guides quality bars workflow documentation or art review standards.
- Experience breaking down client feedback into Jira tasks art notes production plans or acceptance criteria.
- Experience with procedural workflows Houdini Blueprint Python scripting or tool-assisted content creation.
- Experience with optimization passes performance profiling memory budgets or platform-specific art constraints.
- Experience with both realistic and stylized production art.
- Experience in multiple engines or real-time pipelines.
- Experience working directly with clients or helping support client-facing reviews.
- Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.
- Strong portfolios should include:
- Finished 3D environments scenes props or world-building examples.
- Examples rendered or captured in a real-time engine preferably Unreal Engine.
- Breakdowns showing your process including blockout modeling UVs baking texturing materials set dressing lighting and final integration where applicable.
- Examples that show your ability to work across different visual styles.
- Examples of modular kits reusable asset systems material workflows or production-friendly environment pipelines.
- Any examples that show technical problem solving optimization performance-aware decisions or efficient workflows.
- If showing team-created work please clearly explain what you personally contributed.
- Nice to have: examples of feedback mentorship documentation workflow improvements style matching or before/after improvements you helped guide.
- Nice to have: written context explaining the goal of the work constraints tools used your role and any production challenges you helped solve.
- The ideal candidate is not just a strong artist but someone who naturally thinks about how the whole team succeeds.
- You may be a great fit if you:
- Care about making great-looking art and making the process better for the team.
- Enjoy solving production problems not just completing assigned assets.
- Can look at a scene or asset and identify what is working what is not and how to improve it.
- Communicate feedback in a way that is clear respectful and useful.
- Can help artists understand not just what to change but why it matters.
- Are comfortable adapting to different clients art styles pipelines and project needs.
- Have the judgment to balance quality speed technical constraints and team bandwidth.
- Are interested in growing toward lead responsibilities while remaining hands-on in production.
- English proficiency: B2 or higher required.
- All applicants are required to submit their CVs in English as part of the application process.
- Resume portfolio link required.
- An art test may be required as part of the process.
Benefits
If working on some of the biggest and best titles with some of the coolest people within the games industry isnt enough we also offer:
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Full Time Employment Benefits for applicants located in MX only include:
- Comprehensive statutory benefits: social security 12 days of annual leave 30 days Christmas bonus and a 25% vacation premium.
- After 3 months:
- Major and minor medical insurance
- Savings fund
- Grocery vouchers ($1244.88 MXN)
- Salary RANGE: 32k to 35k MXN gross per month
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information please see our Applicant Privacy Notice at at introducir tu información en esta aplicación comprendes que la recopilaremos y procesaremos de acuerdo con nuestro Aviso de privacidad del candidato. Para obtener más información consulta nuestro Aviso de privacidad del candidato enat Information: EN
Studio: Liquid Development GameSim
Location: Americas Mexico Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time
Working Pattern: Remote
About Company
Based in Portland, Oregon, Liquid Development provides some of the highest quality outsourced art on the market, with credits on more than one hundred game titles. When top-tier developers need true creative partners they know where to turn. We have contributed to AAA titles within th ... View more