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(Senior) Lightning Artist
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(Senior) Lightning Artist

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1 Vacancy
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Jobs by Experience

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1-3 years

Job Location

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Aalborg - Denmark

Monthly Salary

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Not Disclosed

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Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

Req ID : 1784484
Want to work with one of the biggest Danish video game companies making old-school action games alongside passionate, emphatic, and amazing colleagues?

We are searching for a talented Mid/Senior levelLightning Artist to join our clients team - Slipgate Ironworks.

Responsibilities:
  • Create and maintain all elements of lighting i.e. dynamic, prebaked, interior and exterior setups, cinematic set and character lighting.
  • Ensure that all lighting deliverables are completed fully and in line with production schedule.
  • Collaborate on post process pipeline with leads, and art direction.
  • Maintain a balance between visual quality and performance requirements for real time game application.
  • Remain up-to-date with lighting techniques through industry research and prototyping new tech with code.
  • Keep artistic style consistent with defined visual style for the game.
  • Work with design to make sure lighting accentuates missions, objectives and game flow.
  • Participate in R&D of new techniques to implement into production pipeline.


Requirements

  • Strong technical background and understanding of how In-Game lighting engines work, with ability to grasp new programs and systems quickly.
  • Ability to work with a high degree of self-direction and motivation.
  • Able to prioritize and multi-task.
  • Sound knowledge and use of lighting techniques in the video game or VFX industries.
  • Demonstrable experience with 3DS Max, Photoshop, After Effects and other 3rd party software or tools used in the production of environment and character lighting.



Benefits

  • We are a game development studio located in Aalborg, Denmark.
  • You can work remotely or from our studio.
  • We are fans of old school action and strategy games with multiple titles in development, and we are soon beginning development on a new AAA title based on a cult classic.
  • Maybe you have already played some of our games such as Rise of the Triad, Rad Rodgers, and most recently Ion Fury, GRAVEN and WRATH: Aeon of Ruin.
  • Our studio is characterized by Danish working culture, a flat organization with a high team spirit, where we get excited about new ideas no matter who brings them up.


Strong technical background and understanding of how In-Game lighting engines work, with ability to grasp new programs and systems quickly. Ability to work with a high degree of self-direction and motivation. Able to prioritize and multi-task. Sound knowledge and use of lighting techniques in the video game or VFX industries. Demonstrable experience with 3DS Max, Photoshop, After Effects and other 3rd party software or tools used in the production of environment and character lighting.

Employment Type

Full Time

Company Industry

About Company

0-50 employees
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