Principal Technical Level Designer
Job Summary
- Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints objectives enemy spawns and special events into compelling gaming experiences.
- Maintaining the big picture of all connected features used by the department identifying weak spots and missing links proposing and driving improvements to the toolset workflows and pipelines.
- Proactively tackle the most complex technical issues
- Working directly with programmers game designers artists and animators to create essential tools and solutions handle dependencies between features facilitate teams cooperation and contribute to the vision of the game.
- Assessment of designs game features and pipelines identifying potential risks looking for systemic improvement.
- Assisting with prototyping and production of the technical elements for game features.
- Testing new features and tools before they are deployed to the rest of the team to ensure they meet the departments requirements.
- Ensuring Level Designers comply with the official metrics and technical standards.
- Reviewing blueprints done by team members analyzing them to identify any additional efforts required for optimization or reducing the risk of bugs.
- Implementing prefabs that are easy to use configure or adjust by team members.
- Making sure the Level Design team can efficiently maintain a balance between the creative vision for the project and the technical budget restraints provided by the Technical Director by acting as a technical reference for the team in relation to level design.
- Assisting the rest of the department with debugging and bug fixing collaborating with other teams on interdisciplinary investigations when needed and act as ambassador within the project and studio wide.
- Maintaining owned project documentation.
- Stay informed of best practices and technical solutions used in the industry.
- Contributing to the companys knowledge base and cooperating with other teams to keep it up-to-standards.
- Manage or supervise work of established Strike Teams.
- Occasionally support Lead in recruitment projects with HR collaboration.
- Occasionally can onboard new hires.
Qualifications :
- 7 years of professional experience or at least one shipped PC or console title including 5 years of experience in a technical designer position.
- Technical background - experience with scripting languages understanding of programming paradigms and concepts.
- Strong Unreal Engine 4 or 5 knowledge.
- Experience in the development of multiplayer / co-op title understanding replication and network communication.
- Experience with performance profiling and optimization.
- Debugging experience high problem-solving skills and strong internal drive to understand how things work.
- Ability to focus and work without micro-management while adhering to schedules.
- Self-motivation.
- Excellent communication skills.
- Strong mentoring skills.
- Strong verbal and written communication skills in English.
Nice to have
- Experience with multiple different 3D engines
- Experience in the design of tools and workflows
- Interdisciplinary experience generalist approach
- Knowledge of Maya 3DS Max or similar 3D package
Additional Information :
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit snacks and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Remote Work :
Yes
Employment Type :
Full-time
About Company
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.Founded in 2002, we ... View more