Middle 3D Environment Artist
Job Summary
As a 3D Environment Artist youll be involved in creating game worlds and environments.
Your job is to create optimize and implement 3D assets for maps from initial sketches to full integration into the game.
Your main responsibilities:
- Creating photorealistic assets that meet the standards of modern AAA projects
- Preparing assets for game engines and ensuring they run correctly in real time
- Creating and configuring materials tiles and decals
- Working with high-poly photogrammetric objects
- Performance optimization and bug fixing
Qualifications :
We expect you to have:
- At least 2 years of experience as a 3D artist in the game development industry.
- Experience creating AAA games is a plus.
- Knowledge of processes:
- Knowledge of the PBR pipeline
- Creating optimized low-poly and high-quality high-poly
- Knowledge of ZBrush for Hard Surface
- Optimized UV mapping using overlaps and trims
- Bug-free map baking
- Advanced texturing in realism: creating an objects history through wear and tear working with decals
- Working with trim sheets and tile textures
- Ability to work in a team with artists designers and technical specialists
- Good problem-solving skills and attention to detail
- Willingness to learn new tools and technologies
- Proactive independent and curious
- Language: English at basic level other languages will be a plus
Extra XP (a plus):
- Working on a AAA project
- Experience with Unreal Engine or Unity
- Strong high-quality portfolio
- Advanced knowledge of ZBrush
- Basic knowledge of level art and lighting
- Art education
Additional Information :
Equal Opportunity Employer
We provide equal opportunity to all applicants without regard to race color religion sex sexual orientation age gender identity gender expression national origin disability or any other legally protected characteristics.
Remote Work :
Yes
Employment Type :
Full-time
About Company
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