Senior Technical Artist

Skydance

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profile Job Location:

Austin, TX - USA

profile Monthly Salary: $ 120000 - 130000
Posted on: 6 days ago
Vacancies: 1 Vacancy

Job Summary

Skydance Games a division of Paramount a Skydance Corporation is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom we see gaming not as an extension of our brands but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.

Through creativity collaboration and trust we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.

Do you want to craft games that challenge expectations and inspire players Come build something extraordinary with us.
For information on Skydances privacy practices see the Skydance U.S. Personnel Privacy Notice located at are searching for a Senior Technical Artist to join our core team developing a high-quality AAA single-player story-driven action-adventure game built using the Unreal Engine. The Senior Technical Artist will partner with the Technical Art Director to help shape long-term goals for art and cinematics pipelines including rigging animation cinematics and platform performance ensuring we can deliver projects on time and within performance budgets.

We want to expand our team with someone capable of seeking out and solving cross-disciplinary technical art and content pipeline problems working inside and outside the engine. You will use your artistic and technical expertise to both create tools for yourself and others as well as take ownership of setting up assets in engine to create an unforgettable cinematic experience. You will identify critical workflow asset and performance issues and formulate clear actionable solutions. We only hire talented collaborative people with strong communication skills who are laser focused on achieving excellent results.

Responsibilities

  • Work closely with the Technical Art Director to design build and support content creation animation and pipeline tools inside and outside the engine using Python and/or C.
  • Create assets and systems requiring technical art experience in engine (blueprints material networks control rig performance optimization etc)
  • Use your Sequencer and Maya expertise to troubleshoot and problem solve cinematic issues.
  • Collaborate with artists technical artists engineers and designers both internal and external to ensure efficient workflows and pipelines.
  • Document maintain enforce and provide guidance on asset integrity conventions and performance budgets.
  • Create and maintain clear relevant usage documentation for technical art workflows and best practices.

Requirements

  • 5 years of professional game experience
  • Unreal experience with expertise in Sequencer Blueprints characters MetaHumans Control Rig LODs and performance optimization
  • Intermediate Python scripting experience creating artist and pipeline tools in Maya and/or Unreal using a Qt framework.
  • Proficiency and production experience in modeling rigging and animation with an understanding of the full CG pipeline.
  • Familiarity with game performance evaluation tools to profile CPU GPU and memory performance on multiple target platforms.

Pluses

  • Experience rigging for games or film.
  • Intermediate C skills with Maya and/or Unreal.

The annual salary range for this position in Los Angeles is $120000 $130000. The salary offered may vary based on the candidates location qualifications experience and relevant expertise among other factors. The range indicated is for base salary only and does not reflect the total compensation package including bonus benefits etc.

We realize that skills and expertise can come from many different experiences and paths and we encourage you to apply even if you dont meet all of the requirements as written in the job description.

#Games #LI-hybrid


Paramount a Skydance Corporation is a diversified media company creating high quality event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film television interactive/games and animation divisions.
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Skydance Games a division of Paramount a Skydance Corporation is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom we see gaming not as an extension of our brands but as one of the most po...
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Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms.”

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