Product Designer, Growth
New York City, NY - USA
Department:
Job Summary
About Clay
Our mission is to help organizations turn any growth idea into reality.
We see growth as a creative practice not a formula. Finding and reaching your best-fit customers takes unique ideas and constant iteration. As AI makes execution faster and tactics easier to copy creativity is the only lasting advantage. Were already helping thousands of customers including Anthropic Notion Google and Ramp go to market with unique data signals and AI research.
In 2025 we raised a $100M Series C backed by world-class investors including Sequoia CapitalG and First Round and crossed $100M in revenue.
In 2026 we announced our second employee tender offer in 9 months at a new $5B valuation. We also launched a community equity round for our customers agency partners and club members.
Some things to know about us:
Our community includes 11000 customers 150 integration partners 125 agencies 50 Clay clubs and 30k members on Slack.
All employees can work for free with world-class coaches who specialize in creativity management and more.
Our operating principles including negative maintenance and non-attached action guide our work. Read more about them here.
Read about us in the NYT Forbes First Round Review and more.
Hear from our employees directly on our Glassdoor page!
Product Design @ Clay
Clay is at an inflection point $100M ARR Series C and a rapidly expanding customer base. Were building a dedicated growth pod to systematically accelerate acquisition activation and retention. Youll be the design lead for that pod helping us turn growth hypotheses into experiments and experiments into durable product experiences.
As a seniorstaff growth designer youll operate in two modes: embedded partner within the growth pod and trusted consultant to other teams who need to run their own growth experiments. Youll create quick wins through experimentation while simultaneously building the systems and patterns that make future experimentation faster more consistent and less dependent on bespoke design.
Questions Were Asking & Exploring
How do we quickly gather quantitative data and qualitative signal to identify our biggest growth levers and use those insights to decide how to act on them
How can growth experiments ship quickly without creating long-term design debt or inconsistent surfaces
How do we design growth surfaces (onboarding flows carousels empty states upgrade prompts) as modular configurable components so running a new variant means changing content or parameters not rebuilding from scratch
How do we know when a growth solution has proven itself enough to become a shared pattern What does it take for something to graduate from a one-off experiment into the design system
What Youll Do
Ship growth experiments. Partner with the growth PM and EM to design and deliver experiments across acquisition activation and retention from quick A/B tests to larger feature bets with a clear eye on measurable impact.
Drive evidence-informed prioritization. Synthesize quantitative signal (funnel data experiment results) and qualitative insight (research interviews) to continuously surface the highest-leverage opportunities and make the case for investing in them.
Align stakeholders across EPD. Influence roadmap direction communicate tradeoffs clearly and build buy-in across PM Engineering and leadership for both short-term wins and longer-term systems investments.
Build systems that scale experimentation. Design flexible reusable patterns (onboarding carousels contextual tooltips empty states upgrade prompts) that enable the team and the broader org to run experiments without requiring bespoke design each time.
Enable other teams as a growth consultant. Step outside the pod to advise other teams on high-leverage growth moments providing frameworks patterns and design guidance so they can execute with confidence on their own.
What Youll Bring
Growth design experience. Youve shipped experiments in a growth or product-led growth context you understand funnels activation loops and how small UX changes can have outsized impact.
Evidence-informed approach. Youre comfortable using both quant (analytics A/B tests funnels) and qual (research interviews usability studies) to shape decisions but you know data informs judgment not replaces it.
Consulting & influence skills. You can embed in a pod and step back to advise other teams. Youre skilled at building alignment influencing without authority and helping others level up their design thinking.
Scalable systems mindset. You instinctively ask how do we design this so the next experiment is easier You build patterns and frameworks not just screens.
Clear design process. You can identify the right problems to solve consider multiple solutions and speak intelligently about tradeoffs. You develop process in service of a shared goal not just for the sake of having one.
Excellent communication & collaboration. You default to visual communication but also have strong verbal and written communication skills. Youre comfortable with both synchronous and asynchronous work across a fast-moving team.
Pixel-perfect craft. You care about getting things right and you inspire your engineering partners to have the same level of care.
812 years of experience with a track record of operating at staff level or above able to define your own scope drive strategic direction and mentor others. At least some of that time should be in a growth PLG or experimentation-focused role.
Required Experience:
IC
About Company
Implement your creative growth ideas to build pipeline for your sales team. First, maximize your data coverage with 75+ enrichment tools and our AI agent. Then, use AI to craft the perfect outreach.