Level Designer
San Ramon, CA - USA
Job Summary
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area.
To us excellence is not a skill but an attitude!
THE OPPORTUNITY
Striking Distance Studios is focused on delivering high-quality immersive gameplay experiences. The Level Design team plays a critical role in shaping the player experience by building engaging gameplay-driven environments from concept through final polish. This role will work closely with Design Art and Production to bring experiences to life support core gameplay systems and help drive the project toward key milestones.
RESPONSIBILITIES
- Design block out and implement 3D levels from concept through final gameplay in Unreal Engine.
- Collaborate closely with Design Art and other disciplines to support core gameplay mechanics and ensure a cohesive player experience.
- Own levels end-to-end including gameplay implementation layout iteration and final polish. Utilize gameplay objects and scripting to bring levels to life.
- Communicate progress regularly with Production hit agreed-upon deadlines and respond quickly to feedback through iteration.
QUALIFICATIONS
- 3 years of experience in game development with a focus on level design.
- Strong proficiency in Unreal Engine for building and iterating on 3D level blockouts.
- Solid understanding of core level design principles gameplay flow and player experience.
- Experience working on at least one shipped AAA title as a Level Designer (or similar role).
- Ability to collaborate cross-functionally and communicate clearly with Design Art and Production.
- Proven ability to take ownership of work iterate quickly based on feedback and deliver high-quality results within deadlines.
PREFERRED QUALIFICATIONS
- Experience building large-scale or open environments.
- Strong understanding of environmental storytelling and world-building.
- Familiarity with gameplay scripting and implementation using Blueprint or similar tools.
- Experience working in a fast-paced AAA production environment with cross-disciplinary teams.
- Ability to proactively identify issues propose solutions and improve workflows.
- Passion for creating immersive player experiences and a strong eye for layout pacing and player guidance.
Reasonable Accommodation
KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position perform essential job functions and/or to receive other benefits and privileges of employment please contact the HR Talent team at KRAFTON Americas to begin the interactive process.
EEOC statement
KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.
In California the expected salary range for this position is $82000-$114000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience education skills and location.
Dont meet every single requirement
Studies have shown that women and people of color are less likely to apply at jobs unless they meet every single qualification. At Krafton we are dedicated to building a diverse inclusive and authentic workplace so if youre excited about this role but your past experience doesnt align perfectly with every qualification in the job description we encourage you to apply anyway. You might just be the right candidate for this or other roles.
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Required Experience:
IC