Senior Product Manager, Avatar Movement

Roblox

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profile Job Location:

San Mateo, CA - USA

profile Monthly Salary: Not Disclosed
Posted on: 6 days ago
Vacancies: 1 Vacancy

Job Summary

Every day tens of millions of people come to Roblox to explore create play learn and connect with friends in 3D immersive digital experiences all created by our global community of developers and creators.

At Roblox were building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together from anywhere in the world and on any device. Were on a mission to connect a billion people with optimism and civility and looking for amazing talent to help us get there.

A career at Roblox means youll be working to shape the future of human interaction solving unique technical challenges at scale and helping to create safer more civil shared experiences for everyone.


About the Role:

As a Senior Product Manager for Avatar Movement you will help drive the vision and strategy for how avatars move feel and interact within the world. You will own key components of the character controller and movement systems ensuring developers have the engine capabilities needed to tune user control physics and presence delivering a seamless and expressive experience across millions of immersive 3D worlds.

You Will:

  • Serve as the Product DRI for Avatar Movement initiatives collaborating with leadership to define the roadmap for character control physics interactions and spatial presence.
  • Engage deeply with the Roblox developer community to understand their needs for tuning customizing and scaling avatar movement in their unique experiences.
  • Partner with engineering teams to dive into the technical nitty-gritty making the right architectural and API design decisions for our proprietary engine that anticipate needs 1-3 years into the future.
  • Write detailed product specifications that clearly align the roadmap and technical needs of Avatar Movement to executives engineers designers and the broader product team.
  • Build frameworks to drive alignment then define and track key performance indicators (KPIs) for complex movement systems using both qualitative player feedback and quantitative data to iterate on the feel of movement.
  • Act as a mentor and role model for junior product and engineering team members fostering an inclusive environment of continuous learning and high-quality execution.

You Have:

  • 5 years of product management experience specifically working on game engines 3D character controllers avatar animation or core gameplay systems.
  • A Bachelors degree or equivalent experience in Computer Science Computer Engineering or a similar technical field. Shipped real products in this or an adjacent domain (e.g. AAA character controllers game engines multiplayer movement systems) where technical nuances like network replication or input lag fundamentally changed your approach.
  • The ability to navigate domain-specific constraints (e.g. strict backward compatibility for millions of existing games strict mobile performance budgets proprietary engine limits) while still driving meaningful outcomes.
  • A deep understanding of the users workflows and use cases in concrete detailboth the end-players who demand a highly responsive feel and the developers who need robust APIs and parameters to tune custom movement.

#LI-FO1
#LI-Onsite


Required Experience:

Senior IC

Every day tens of millions of people come to Roblox to explore create play learn and connect with friends in 3D immersive digital experiences all created by our global community of developers and creators.At Roblox were building the tools and platform that empower our community to bring any experien...
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Roblox is the ultimate virtual universe that lets you create, share experiences with friends, and be anything you can imagine. Join millions of people and discover an infinite variety of immersive experiences created by a global community!

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