Technical Artist
UK Remote
Contract: Until December 2026
CV deadline 20th April at 10:00 am
Rate: 31.73 to 35.58 GBP/hour
Job Description
In this role is responsible for making sure the game looks the best it can while running smooth.
Your ability to creatively combine technical and artistic skills will directly contribute to the top tier visuals of Beat Saber.
5 years of experience with Unity
2 years of experience in a TA role
Responsibilities include:
Help to Improve and define our Environment and VFX workflows tooling and shaders
Coming up with creative solutions to deliver polished and performant VR visuals
Identify and use wide range of Unity and standalone tools that best fit each task
Contribute to our hand-written HLSL ber-shaders ensuring they remain clean optimized and efficient
Create visual effects for Gameplay and UI and help teammates do the same
Resolve technical visual and performance issues
Minimum qualifications:
Extensive experience with Unity toolset - Animations Timelines Particle Systems VFX Graph Nested Prefabs Material Property Blocks etc
Experience creating technical 3D and 2D assets in procedural DCC tools (e.g. baking arbitrary data into textures and mesh properties)
Deep knowledge of Forward & Built-in rendering pipelines and mobile/VR optimizations
Experience using hand-written shaders to create unique visuals
Technical Artist UK Remote Contract: Until December 2026 CV deadline 20th April at 10:00 am Rate: 31.73 to 35.58 GBP/hour Job Description In this role is responsible for making sure the game looks the best it can while running smooth. Your ability to creatively combine technical and artistic skil...
Technical Artist
UK Remote
Contract: Until December 2026
CV deadline 20th April at 10:00 am
Rate: 31.73 to 35.58 GBP/hour
Job Description
In this role is responsible for making sure the game looks the best it can while running smooth.
Your ability to creatively combine technical and artistic skills will directly contribute to the top tier visuals of Beat Saber.
5 years of experience with Unity
2 years of experience in a TA role
Responsibilities include:
Help to Improve and define our Environment and VFX workflows tooling and shaders
Coming up with creative solutions to deliver polished and performant VR visuals
Identify and use wide range of Unity and standalone tools that best fit each task
Contribute to our hand-written HLSL ber-shaders ensuring they remain clean optimized and efficient
Create visual effects for Gameplay and UI and help teammates do the same
Resolve technical visual and performance issues
Minimum qualifications:
Extensive experience with Unity toolset - Animations Timelines Particle Systems VFX Graph Nested Prefabs Material Property Blocks etc
Experience creating technical 3D and 2D assets in procedural DCC tools (e.g. baking arbitrary data into textures and mesh properties)
Deep knowledge of Forward & Built-in rendering pipelines and mobile/VR optimizations
Experience using hand-written shaders to create unique visuals
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