Technical Artist

Applied Materials

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profile Job Location:

Bengaluru - India

profile Monthly Salary: Not Disclosed
Posted on: 2 days ago
Vacancies: 1 Vacancy

Job Summary

Who We Are

Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips the brains of devices we use every day. As the foundation of the global electronics industry Applied enables the exciting technologies that literally connect our world like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology join us to deliver material innovation that changes the world.

What We Offer

Location:

BangaloreIND

Youll benefit from a supportive work culture that encourages you to learn develop and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possiblewhile learning every day in a supportive leading global company. Visit our Careers website to learn more.

At Applied Materials we care about the health and wellbeing of our employees. Were committed to providing programs and support that encourage personal and professional growth and care for you at work at home or wherever you may go. Learn more about our benefits.

About the Role

We are seeking an Advanced Technical Artist to help build the next generation of immersive VR training simulations for semiconductor manufacturing technicians. This role sits at the intersection of art engineering and real-time performance transforming highly mechanical process-driven environments into engaging realistic and effective learning experiences.

You will collaborate closely with engineers instructional designers and developers to create VR content that accurately reflects real-world semiconductor tools and procedureswhile still being intuitive approachable and enjoyable for learners.

Please submit a link to your art portfolio with the application. Profiles without portfolios will not be accepted.

Key Responsibilities

3D Content Creation & Optimization

  • Develop high-fidelity 3D mechanical assets (tools chambers subassemblies fixtures cleanroom environments) for real-time VR applications
  • Ensure models balance visual realism with performance constraints for standalone and PC-based VR
  • Create and manage LOD strategies mesh optimization and texturing for complex mechanical systems

Technical Art & Pipeline Ownership

  • Own and improve the technical art pipeline from DCC tools (Maya Blender Substance etc.) into Unity or Unreal
  • Author and optimize materials shaders lighting setups and VFX suitable for VR
  • Work closely with engineers to debug performance issues related to draw calls memory lighting and shaders
  • Prepare assets for physics-based interactions animation rigging and real-time constraints

Cross-Functional Collaboration

  • Collaborate with subject matter experts (manufacturing engineers technicians) to validate mechanical accuracy and realism
  • Provide technical guidance to junior artists and contribute to studio best practices
  • Document standards workflows and optimization techniques

Required Qualifications

5 years of experience as a Technical Artist or Senior 3D Artist in games simulation or real-time 3D

  • Strong hard-surface 3D modeling skills especially for mechanical or industrial assets. Demonstrated with assets in portfolio
  • Hands-on experience delivering content in Unity and/or Unreal Engine
  • Solid understanding of real-time rendering shaders lighting and performance optimization
  • Experience creating assets specifically for VR (Quest PCVR or similar platforms)
  • Ability to interpret engineering drawings CAD data or reference-heavy technical documentation

Required experience

  • Blender
  • Maya
  • Substance Painter
  • Photoshop
  • UV Mapping
  • Texture Baking
  • PBR Texturing

Preferred / Nice-to-Have

  • Experience converting or optimizing CAD or engineering models for real-time use
  • Experience working with Git or other version control
  • Familiarity with semiconductor manufacturing equipment or other industrial domains (manufacturing aerospace medical devices)
  • Experience with Substance Designer/Painter custom shader development or node-based material workflows

What Success Looks Like

  • VR simulations that feel mechanically authentic performant and visually polished
  • Complex tools and procedures that technicians can intuitively understand in VR
  • Training experiences that balance serious industrial accuracy with engaging immersive design

Why Join Us

  • Work on cutting-edge VR training used in real manufacturing environments
  • Influence on how technicians learn and operate some of the worlds most advanced equipment
  • Collaborate with a multidisciplinary team that values craft clarity and realism
  • Opportunity to shape technical standards and creative direction in a growing VR studio

Additional Information

Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

No

Relocation Eligible:

Yes

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race color national origin citizenship ancestry religion creed sex sexual orientation gender identity age disability veteran or military status or any other basis prohibited by law.

Who We AreApplied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips the brains of devices...
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About Company

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Applied Materials, Inc. is the global leader in materials engineering solutions for the semiconductor, flat panel display and solar photovoltaic (PV) industries.

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