3D Environment Artist Talent Pool (2026 Opportunities)

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profile Job Location:

Mexico City - Mexico

profile Monthly Salary: Not Disclosed
Posted on: 3 days ago
Vacancies: 1 Vacancy

Job Summary

Description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo Mass Effect Borderlands and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
building our 2026 talent pool for exceptional 3D Environment Artists! By applying youre not applying for a specific role todayinstead youre joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isnt an active opening at the moment it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities well contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are currently seeking 3D Environment Artists who is passionate about creating high quality game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative cross-functional team working closely with Concept Art Animation Engineering and other teams to create environments that are faithful to the projects visual direction and design intentions.

Within your first 90 days you will:

  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets assembly materials) that matches concept and art direction.
  • Do it with minimal supervision asking smart questions early and communicating progress clearly.

Some of the cool stuff youll be doing:

  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model texture and integrate in-game environments based on concepts 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits including materials and trim sheets
  • Contribute to the projects organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production


Requirements

What youll bring to the table:

  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments hero assets or modular kits (**must submit to be considered**)
  • 5 years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition visual design and color theory
  • Proficiency in industry standard 3D modeling sculpting and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology UVs and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills
  • English proficiency: B2 or higher required

Bonus Points!

  • Experience with Unreal Engine 5.

All applicants are required to submit their CVs in English as part of the application process.

Due to the high volume of applications we kindly ask you to not reach out to the Liquid Development team. Once you submit your application you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.



Benefits

Whats in it for you

If working on some of the biggest and best titles with some of the coolest people within the games industry isnt enough we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in MX only include:
    • Comprehensive statutory benefits: social security 12 days of annual leave 30 days Christmas bonus and a 25% vacation premium.
    • After 3 months:
      • Major and minor medical insurance
      • Savings fund
      • Grocery vouchers ($1244.88 MXN)
  • Salary RANGE: 32k to 35k MXN gross per month

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information please see our Applicant Privacy Notice at introducir tu información en esta aplicación comprendes que la recopilaremos y procesaremos de acuerdo con nuestro Aviso de privacidad del candidato. Para obtener más información consulta nuestro Aviso de privacidad del candidato en Information: EN
Studio: Liquid Development
Location: Americas Mexico Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time Contractor
Working Pattern: Remote

DescriptionLiquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Developmen...
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About Company

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Based in Portland, Oregon, Liquid Development provides some of the highest quality outsourced art on the market, with credits on more than one hundred game titles. When top-tier developers need true creative partners they know where to turn. We have contributed to AAA titles within th ... View more

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