The person in this role is responsible for the features that enable the onscreen display of the games 3D universe (e.g. rendering architecture textures SFX lighting etc.).
Main Responsibilities
Profile and optimize the games GPU usage
Collaborate with the Technical Art Director to establish constraints and communicate to the art team the technical possibilities of various 3D features
Gather and understand the projects 3D intentions identify development needs and analyze technical feasibility
Review existing 3D engine features and determine whether they meet the projects goals
Propose improvements when needed by designing and implementing new systems
Suggest innovations inspired by other games in the industry
Validate and verify that newly developed and integrated 3D systems meet both specific and overall project intentions and do not create inconsistencies with existing code
Support the 3D features and systems developed for production
Identify and fix 3D bugs reported by other teams and the QA department
Document work to share knowledge and help other teams understand how to use 3D systems and features
Perform any other related tasks
Qualifications :
Education
Bachelors degree in Computer Science Computer Engineering or any equivalent training
Relevant Experience
Minimum of 3 to 5 years of experience in 3D programming ideally in the video game industry or other relevant fields
Skills and Knowledge
Knowledge of linear algebra
Understanding of GPU architecture and best practices for performance optimization
Familiarity with lowlevel 3D APIs (DirectX Vulkan)
Knowledge of shader languages
Asset: experience with Unreal Engine
Asset: experience with GPU profiling tools (RenderDoc NVIDIA Nsight etc.)
Asset: multiplatform knowledge
Understanding of software design best practices and memory / CPU / GPU tradeoffs
Strong analytical and synthesis skills
Problemsolving abilities
Autonomy and resourcefulness
Attention to detail
Resultsoriented mindset
Strong interpersonal and communication skills
Ability to work effectively in a team
Ability to adapt to change
Remote Work :
No
Employment Type :
Full-time
Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more