3D programmer

Ubisoft

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profile Job Location:

Montreal - Canada

profile Monthly Salary: Not Disclosed
Posted on: 7 hours ago
Vacancies: 1 Vacancy

Job Summary

The person in this role is responsible for the features that enable the onscreen display of the games 3D universe (e.g. rendering architecture textures SFX lighting etc.).

Main Responsibilities

  • Profile and optimize the games GPU usage

  • Collaborate with the Technical Art Director to establish constraints and communicate to the art team the technical possibilities of various 3D features

  • Gather and understand the projects 3D intentions identify development needs and analyze technical feasibility

  • Review existing 3D engine features and determine whether they meet the projects goals

  • Propose improvements when needed by designing and implementing new systems

  • Suggest innovations inspired by other games in the industry

  • Validate and verify that newly developed and integrated 3D systems meet both specific and overall project intentions and do not create inconsistencies with existing code

  • Support the 3D features and systems developed for production

  • Identify and fix 3D bugs reported by other teams and the QA department

  • Document work to share knowledge and help other teams understand how to use 3D systems and features

  • Perform any other related tasks


Qualifications :

Education

  • Bachelors degree in Computer Science Computer Engineering or any equivalent training

Relevant Experience

  • Minimum of 3 to 5 years of experience in 3D programming ideally in the video game industry or other relevant fields

Skills and Knowledge

  • Knowledge of linear algebra

  • Understanding of GPU architecture and best practices for performance optimization

  • Familiarity with lowlevel 3D APIs (DirectX Vulkan)

  • Knowledge of shader languages

  • Asset: experience with Unreal Engine

  • Asset: experience with GPU profiling tools (RenderDoc NVIDIA Nsight etc.)

  • Asset: multiplatform knowledge

  • Understanding of software design best practices and memory / CPU / GPU tradeoffs

  • Strong analytical and synthesis skills

  • Problemsolving abilities

  • Autonomy and resourcefulness

  • Attention to detail

  • Resultsoriented mindset

  • Strong interpersonal and communication skills

  • Ability to work effectively in a team

  • Ability to adapt to change


Remote Work :

No


Employment Type :

Full-time

The person in this role is responsible for the features that enable the onscreen display of the games 3D universe (e.g. rendering architecture textures SFX lighting etc.).Main ResponsibilitiesProfile and optimize the games GPU usageCollaborate with the Technical Art Director to establish constraints...
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About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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