Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations colorful characters and mysteries to uncover solo or with friends. So if you are ready for an adventure like no other come join forces with us to build System 3!
Why we need you:
You are joining the GPP team to strengthen Gameplay activities.
What you will do
You will take ownership of a variety of topics often cross-disciplinary and become a reliable reference point for team members. As a Gameplay Programmer you ensure the proper functioning of game systems their quality and their evolution while collaborating closely with other disciplines (Level Design Art Tech QA Design).
You bring a pragmatic player-focused perspective.
Responsibilities
In practice you will:
Be responsible for the quality of existing systems and develop new systems
Contribute to the architecture design and implementation of gameplay code
Explore and propose innovative tools and techniques to improve the player experience
Collaborate with designers artists and technical specialists to align needs and constraints
Challenge design intentions to ensure gameplay is coherent robust and fun
Write and maintain clear and up-to-date technical documentation
Qualifications :
What we are looking for
A profile comfortable owning topics end-to-end moving forward without waiting communicating clearly and actively seeking information. You know how to navigate across disciplines and align different needs.
You are a generalist and adaptable with a strong understanding of game systems. You can prototype and take ownership of gameplay systems AI and occasionally 3C-related topics.
Key skills for this position
Strong proficiency in C (preferably modern C) and comfort with node-based programming
Gameplay programming experience in video game production
Knowledge of 3D constraints and techniques (vector mathematics)
Solid foundations in game engines and gameplay systems: 3C AI state machines behavior trees etc.
Sensitivity to game design animation narrative or art
Experience developing on PC next-gen consoles or innovative platforms
Strong video game culture
Rigor autonomy clear communication and natural collaboration
Knowledge of gameplay replication systems is a plus
What will make you successful
Proactivity and information seeking
You systematically clarify ambiguous areas quickly identify the right stakeholders and proactively seek the information you need. You communicate progress on your tasks and immediately flag dependencies or blockers.
Collaboration and ease working with other disciplines
You adapt your communication to the expertise within the team and facilitate mutual understanding between disciplines. You contribute to technical and creative alignment and actively help resolve cross-discipline disagreements.
Autonomy and ownership of topics
You take ownership of a subject from initial framing organize the necessary steps plan for risks and ensure regular follow-up with stakeholders. You move forward independently and involve the right people when decisions or additional expertise are required.
Commitment to quality and ownership
You ensure the quality stability and compliance of the systems you develop. You systematically verify your deliverables take responsibility for the final result and maintain a consistent level of excellence.
Analytical mindset
You anticipate technical consequences analyze the systemic impact of your decisions and maintain a fact-based perspective. You process feedback objectively and prioritize actions based on importance and urgency.
Perseverance
You demonstrate consistency and commitment when facing challenges and quickly return to a solution-oriented approach.
Your onboarding
You will join Cyril LARRIBAL in a supportive environment where you will be guided from day one.
You will meet the different disciplines connect with leads and identify your first topics.
Additional Information :
The Recruitment Process:
Our Recruitment Process
- Review of Your Application: Our team will carefully review your application.
- Interview 1: Introductory Meeting (1 hour via video call): A conversation with a member of the recruitment team to get to know you better and assess whether your background aligns with our expectations.
- Interview 2: Meeting (1 hour via video call or in person): A discussion with team members with a more technical focus to get into the specifics and ensure were on the same page
Additional information:
Location: Montpellier (on-site)
Start date: You can join the team as soon as possible
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine Beyond Good & Evil 2 aims to offer a seamless experience of exploration a...
Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations colorful characters and mysteries to uncover solo or with friends. So if you are ready for an adventure like no other come join forces with us to build System 3!
Why we need you:
You are joining the GPP team to strengthen Gameplay activities.
What you will do
You will take ownership of a variety of topics often cross-disciplinary and become a reliable reference point for team members. As a Gameplay Programmer you ensure the proper functioning of game systems their quality and their evolution while collaborating closely with other disciplines (Level Design Art Tech QA Design).
You bring a pragmatic player-focused perspective.
Responsibilities
In practice you will:
Be responsible for the quality of existing systems and develop new systems
Contribute to the architecture design and implementation of gameplay code
Explore and propose innovative tools and techniques to improve the player experience
Collaborate with designers artists and technical specialists to align needs and constraints
Challenge design intentions to ensure gameplay is coherent robust and fun
Write and maintain clear and up-to-date technical documentation
Qualifications :
What we are looking for
A profile comfortable owning topics end-to-end moving forward without waiting communicating clearly and actively seeking information. You know how to navigate across disciplines and align different needs.
You are a generalist and adaptable with a strong understanding of game systems. You can prototype and take ownership of gameplay systems AI and occasionally 3C-related topics.
Key skills for this position
Strong proficiency in C (preferably modern C) and comfort with node-based programming
Gameplay programming experience in video game production
Knowledge of 3D constraints and techniques (vector mathematics)
Solid foundations in game engines and gameplay systems: 3C AI state machines behavior trees etc.
Sensitivity to game design animation narrative or art
Experience developing on PC next-gen consoles or innovative platforms
Strong video game culture
Rigor autonomy clear communication and natural collaboration
Knowledge of gameplay replication systems is a plus
What will make you successful
Proactivity and information seeking
You systematically clarify ambiguous areas quickly identify the right stakeholders and proactively seek the information you need. You communicate progress on your tasks and immediately flag dependencies or blockers.
Collaboration and ease working with other disciplines
You adapt your communication to the expertise within the team and facilitate mutual understanding between disciplines. You contribute to technical and creative alignment and actively help resolve cross-discipline disagreements.
Autonomy and ownership of topics
You take ownership of a subject from initial framing organize the necessary steps plan for risks and ensure regular follow-up with stakeholders. You move forward independently and involve the right people when decisions or additional expertise are required.
Commitment to quality and ownership
You ensure the quality stability and compliance of the systems you develop. You systematically verify your deliverables take responsibility for the final result and maintain a consistent level of excellence.
Analytical mindset
You anticipate technical consequences analyze the systemic impact of your decisions and maintain a fact-based perspective. You process feedback objectively and prioritize actions based on importance and urgency.
Perseverance
You demonstrate consistency and commitment when facing challenges and quickly return to a solution-oriented approach.
Your onboarding
You will join Cyril LARRIBAL in a supportive environment where you will be guided from day one.
You will meet the different disciplines connect with leads and identify your first topics.
Additional Information :
The Recruitment Process:
Our Recruitment Process
- Review of Your Application: Our team will carefully review your application.
- Interview 1: Introductory Meeting (1 hour via video call): A conversation with a member of the recruitment team to get to know you better and assess whether your background aligns with our expectations.
- Interview 2: Meeting (1 hour via video call or in person): A discussion with team members with a more technical focus to get into the specifics and ensure were on the same page
Additional information:
Location: Montpellier (on-site)
Start date: You can join the team as soon as possible
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
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