Principal Software Engineer Content Lifecycle
San Mateo, CA - USA
Job Summary
Every day tens of millions of people come to Roblox to explore create play learn and connect with friends in 3D immersive digital experiences all created by our global community of developers and creators.
At Roblox were building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together from anywhere in the world and on any device. Were on a mission to connect a billion people with optimism and civility and looking for amazing talent to help us get there.
A career at Roblox means youll be working to shape the future of human interaction solving unique technical challenges at scale and helping to create safer more civil shared experiences for everyone.
As a Principal Engineer on Content Lifecycle you will be leading the architecture and design of workflows on Roblox Studio and our platform enabling Creators and AI agents to collaborate at scale by creating sharing and managing reusable content. The ideal candidate has C and game engine experience enjoys solving complex software problems and has a passion for mentoring other engineers on the team.
We believe that collaborative teams are the future of building ones imagination on Roblox and you will be designing and building features which unlock that vision. Join us in our mission to make collaboration at scale performant frictionless and most of all fun!
You Will:
- Plan and deliver complex technical features E2E in our game engine and in the Roblox Studio that will allow developers to grow in our community
- Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities
- Work cross functionally across teams and technology platforms to deliver high quality and amazing user functionality
- Lead by example and mentor engineers to implement technological best practices patterns and strategies
- Improve the product quality by fostering automation testing
- Participate in building the worlds best professional application for massively multiplayer game development
You Have:
- At least 8 years experience and youve worked on deep and challenging problems with large scale systems in C codebases
- Worked on the internals of a multi-player game engine solving problems related to scale performance latency and throughput in client/server environments
- Experience delivering end-to-end on features that span multiple teams and technology platforms
- A Bachelors degree in Computer Science or a similar technical field or equivalent practical experience
You Are:
- Familiar with how version control systems work under the hood
- Familiar with 3D scene and game development tools and workflows
- Familiar with file storage systems or network protocols
Required Experience:
Staff IC
Key Skills
About Company
Roblox is the ultimate virtual universe that lets you create, share experiences with friends, and be anything you can imagine. Join millions of people and discover an infinite variety of immersive experiences created by a global community!