As a Principal Engineer on Content Lifecycle you will be leading the architecture and design of workflows on Roblox Studio and our platform enabling our community to collaborate at scale by creating sharing and managing reusable content. The ideal candidate has C and game engine experience enjoys solving complex software problems and has a passion for mentoring other engineers on the team.
We believe that collaborative teams are the future of building ones imagination on Roblox and you will be designing and building features which unlock that vision. Join us in our mission to make collaboration at scale performant frictionless and most of all fun!
You Will:
- Plan and deliver complex technical features E2E in our game engine and in the Roblox Studio that will allow developers to grow in our community
- Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities
- Work cross functionally across teams and technology platforms to deliver high quality and amazing user functionality
- Lead by example and mentor engineers to implement technological best practices patterns and strategies
- Improve the product quality by fostering automation testing
- Participate in building the worlds best professional application for massively multiplayer game development
You Have:
- At least 8 years experience and youve worked on deep and challenging problems with large scale systems in C codebases
- Worked on the guts of a multi-player game engine solving problems related to scale performance latency and throughput in client/server environments
- Experience delivering end-to-end on features that span multiple teams and technology platforms
- A Bachelors degree in Computer Science or a similar technical field or equivalent practical experience
You Are:
- Familiar with how version control systems work under the hood
- Familiar with 3D scene and game development tools and workflows
- Familiar with file storage systems or network protocols
Required Experience:
Staff IC
As a Principal Engineer on Content Lifecycle you will be leading the architecture and design of workflows on Roblox Studio and our platform enabling our community to collaborate at scale by creating sharing and managing reusable content. The ideal candidate has C and game engine experience enjoys so...
As a Principal Engineer on Content Lifecycle you will be leading the architecture and design of workflows on Roblox Studio and our platform enabling our community to collaborate at scale by creating sharing and managing reusable content. The ideal candidate has C and game engine experience enjoys solving complex software problems and has a passion for mentoring other engineers on the team.
We believe that collaborative teams are the future of building ones imagination on Roblox and you will be designing and building features which unlock that vision. Join us in our mission to make collaboration at scale performant frictionless and most of all fun!
You Will:
- Plan and deliver complex technical features E2E in our game engine and in the Roblox Studio that will allow developers to grow in our community
- Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities
- Work cross functionally across teams and technology platforms to deliver high quality and amazing user functionality
- Lead by example and mentor engineers to implement technological best practices patterns and strategies
- Improve the product quality by fostering automation testing
- Participate in building the worlds best professional application for massively multiplayer game development
You Have:
- At least 8 years experience and youve worked on deep and challenging problems with large scale systems in C codebases
- Worked on the guts of a multi-player game engine solving problems related to scale performance latency and throughput in client/server environments
- Experience delivering end-to-end on features that span multiple teams and technology platforms
- A Bachelors degree in Computer Science or a similar technical field or equivalent practical experience
You Are:
- Familiar with how version control systems work under the hood
- Familiar with 3D scene and game development tools and workflows
- Familiar with file storage systems or network protocols
Required Experience:
Staff IC
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