The multi-Oscar-winning creative Film & Episodic studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design plan and create beautiful images we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future we set out every day to reframe the possible.
About the role
The Visual Development Artist helps to reduce the number of iterations in more expensive departments in the Film division by producing effective images or sequences that will help to answer creative questions on asset designs and builds (characters props vehicles environments fx) or help to define shot moods. The rendering should be generated from the available elements for that shot/asset (renders models etc...) when possible in the aim of accelerating the incorporation of the creative notes into the actual asset/shot builds.
What youll do:
Working closely with the HOD supervisors and clients to provide efficient and photorealistic imagery while building assets and scenes using both 2D and 3D packages and helping to answer creative and technical questions during asset/shot/sequence development
Helping supervisors sell their vision for an asset/shot/sequence to clients by coming up with original designs ideas and good visual references
Keen to help others either for technical or artistic questions
Working on tight deadlines with frequent outputs when necessary
Working to get approvals on looks quickly to give time for the downstream departments to achieve these looks through proper builds
Working closely with other departments and HODs to make sure they can incorporate in the full builds everything they can from the visual development process
What were looking for:
Extensive visual background highest creative traits
Production experience in Blender Houdini and Nuke. Note that Blender is the teams primary tool.
6 years of experience in a Film and/or Game production pipeline
Ability to translate supervisors and client needs/briefs into visuals in an efficient manner
Great attention to detail and a proactive approach to identify and resolve visual issues in order to maintain quality and logic within the outputs
On the lookout for new tools/addons/software/techniques to improve the teams efficiency
Strong demonstrable experience in frame/shot composition/mood/realism
Good working knowledge of cinematography in a virtual environment
Ability to take direction and feedback from a supervisor
Able to create organised scenes/scripts/2D documents for easy handovers
You might also have:
Generalist skills in modeling/texturing/lighting/compositing
Good understanding of geometry nodes(Blender) is a plus
Interest for the simulation/FX (a plus)
Good understanding of practical and digital cameras
At ease with creating various kinds of work: environments creatures weapons fx architecture
Good knowledge of secondary 3D software and real-time render engine (Octane and Unreal) is a plus
Application Process
To apply please complete the linked application form or submit your resume and portfolio to with the subject line: Visual Development Artist - Montreal
Accessibility Statement
Our Montreal studio has universal access with step-free entry accessible toilets and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported
Thank you for your application! We will be in touch with you as soon as we can.
Framestore is an Academy Award winning visual effects house that combines talent and technology to reframe the possible in advertising, film, episodic and immersive experiences.