To strengthen our Environment Art team we are looking for
Junior / Mid-Level Vegetation & Foliage Artist
based in Brno Czech Republic
You will collaborate closely with the Environment team to ensure our biomes are stunning biologically grounded and performance-ready. Vegetation and foliage are key elements that bring our biomes to life and quality is our top priority.
We are therefore looking for a colleague who has a keen eye for detail and a passion for creating lush believable and highly optimized plant life.
Job Responsibilities
- Model texture and optimize a wide variety of high-quality foliage and vegetation assets including trees bushes plants and ground cover.
- Create and manage Level of Detail (LOD) meshes collisions and billboarding for optimal in-game performance.
- Work within the engine to set up foliage shaders wind materials and physics interactions.
- Collaborate with Environment Artists and Level Designers to populate biomes and ensure seamless integration of flora into the world.
- Maintain a consistent art style and quality bar according to the projects artistic direction.
Qualifications :
What qualification and skills do we expect from you
- 24 years of professional game industry experience with a dedicated focus on vegetation and foliage creation.
- A strong portfolio demonstrating a clear understanding of plant anatomy organic forms and realistic (or stylized) foliage creation.
- Strong modeling and sculpting skills in Maya Blender or 3ds Max as well as ZBrush with a focus on manual or procedural foliage generation techniques.
- Excellent texturing skills using Substance 3D Designer Substance 3D Painter and Photoshop.
- Solid understanding of real-time engine constraints including memory budgets overdraw and vertex counts.
- Very good knowledge of English at least at level B2
What would be a plus
- Experience with photogrammetry pipelines and scanning natural elements.
- Experience creating custom foliage shaders or working with node-based material editors.
- A background or personal interest in botany or landscape architecture.
Additional Information :
What do we offer
- Variety: Challenging creative projects with ample room for innovation
- Work-life Balance: Flexible hours to accommodate effective working styles
- Inclusivity: open collaborative atmosphere with flat hierarchies & open doors
- Company Growth: were a young diverse successful and growing company
- Modern Workspace: up-to-date hardware & software solutions
- Top location: central office with excellent public transport links
- Stability & Perks: Permanent employment attractive salary bonuses
- Extras: Complimentary drinks snacks and fruit team-building events
We offer this position for on-site work in our Brno office only.
Candidates must provide a resume and a portfolio.
Applications without a portfolio showcasing specific vegetation/foliage work will not be considered.
Remote Work :
No
Employment Type :
Part-time
To strengthen our Environment Art team we are looking forJunior / Mid-Level Vegetation & Foliage Artistbased in Brno Czech RepublicYou will collaborate closely with the Environment team to ensure our biomes are stunning biologically grounded and performance-ready. Vegetation and foliage are key elem...
To strengthen our Environment Art team we are looking for
Junior / Mid-Level Vegetation & Foliage Artist
based in Brno Czech Republic
You will collaborate closely with the Environment team to ensure our biomes are stunning biologically grounded and performance-ready. Vegetation and foliage are key elements that bring our biomes to life and quality is our top priority.
We are therefore looking for a colleague who has a keen eye for detail and a passion for creating lush believable and highly optimized plant life.
Job Responsibilities
- Model texture and optimize a wide variety of high-quality foliage and vegetation assets including trees bushes plants and ground cover.
- Create and manage Level of Detail (LOD) meshes collisions and billboarding for optimal in-game performance.
- Work within the engine to set up foliage shaders wind materials and physics interactions.
- Collaborate with Environment Artists and Level Designers to populate biomes and ensure seamless integration of flora into the world.
- Maintain a consistent art style and quality bar according to the projects artistic direction.
Qualifications :
What qualification and skills do we expect from you
- 24 years of professional game industry experience with a dedicated focus on vegetation and foliage creation.
- A strong portfolio demonstrating a clear understanding of plant anatomy organic forms and realistic (or stylized) foliage creation.
- Strong modeling and sculpting skills in Maya Blender or 3ds Max as well as ZBrush with a focus on manual or procedural foliage generation techniques.
- Excellent texturing skills using Substance 3D Designer Substance 3D Painter and Photoshop.
- Solid understanding of real-time engine constraints including memory budgets overdraw and vertex counts.
- Very good knowledge of English at least at level B2
What would be a plus
- Experience with photogrammetry pipelines and scanning natural elements.
- Experience creating custom foliage shaders or working with node-based material editors.
- A background or personal interest in botany or landscape architecture.
Additional Information :
What do we offer
- Variety: Challenging creative projects with ample room for innovation
- Work-life Balance: Flexible hours to accommodate effective working styles
- Inclusivity: open collaborative atmosphere with flat hierarchies & open doors
- Company Growth: were a young diverse successful and growing company
- Modern Workspace: up-to-date hardware & software solutions
- Top location: central office with excellent public transport links
- Stability & Perks: Permanent employment attractive salary bonuses
- Extras: Complimentary drinks snacks and fruit team-building events
We offer this position for on-site work in our Brno office only.
Candidates must provide a resume and a portfolio.
Applications without a portfolio showcasing specific vegetation/foliage work will not be considered.
Remote Work :
No
Employment Type :
Part-time
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