Vegetation & Foliage Artist

Not Interested
Bookmark
Report This Job

profile Job Location:

Brno - Czech Republic

profile Monthly Salary: Not Disclosed
Posted on: Yesterday
Vacancies: 1 Vacancy

Job Summary

To strengthen our Environment Art team we are looking for

Junior / Mid-Level Vegetation & Foliage Artist

based in Brno Czech Republic

You will collaborate closely with the Environment team to ensure our biomes are stunning biologically grounded and performance-ready. Vegetation and foliage are key elements that bring our biomes to life and quality is our top priority.

We are therefore looking for a colleague who has a keen eye for detail and a passion for creating lush believable and highly optimized plant life.

Job Responsibilities

  • Model texture and optimize a wide variety of high-quality foliage and vegetation assets including trees bushes plants and ground cover.
  • Create and manage Level of Detail (LOD) meshes collisions and billboarding for optimal in-game performance.
  • Work within the engine to set up foliage shaders wind materials and physics interactions.
  • Collaborate with Environment Artists and Level Designers to populate biomes and ensure seamless integration of flora into the world.
  • Maintain a consistent art style and quality bar according to the projects artistic direction.

Qualifications :

What qualification and skills do we expect from you

  • 24 years of professional game industry experience with a dedicated focus on vegetation and foliage creation.
  • A strong portfolio demonstrating a clear understanding of plant anatomy organic forms and realistic (or stylized) foliage creation.
  • Strong modeling and sculpting skills in Maya Blender or 3ds Max as well as ZBrush with a focus on manual or procedural foliage generation techniques.
  • Excellent texturing skills using Substance 3D Designer Substance 3D Painter and Photoshop.
  • Solid understanding of real-time engine constraints including memory budgets overdraw and vertex counts.
  • Very good knowledge of English at least at level B2

What would be a plus

  • Experience with photogrammetry pipelines and scanning natural elements.
  • Experience creating custom foliage shaders or working with node-based material editors.
  • A background or personal interest in botany or landscape architecture.

Additional Information :

What do we offer

  • Variety: Challenging creative projects with ample room for innovation
  • Work-life Balance: Flexible hours to accommodate effective working styles
  • Inclusivity: open collaborative atmosphere with flat hierarchies & open doors
  • Company Growth: were a young diverse successful and growing company
  • Modern Workspace: up-to-date hardware & software solutions
  • Top location: central office with excellent public transport links
  • Stability & Perks: Permanent employment attractive salary bonuses
  • Extras: Complimentary drinks snacks and fruit team-building events

 

We offer this position for on-site work in our Brno office only.
Candidates must provide a resume and a portfolio.

Applications without a portfolio showcasing specific vegetation/foliage work will not be considered.


Remote Work :

No


Employment Type :

Part-time

To strengthen our Environment Art team we are looking forJunior / Mid-Level Vegetation & Foliage Artistbased in Brno Czech RepublicYou will collaborate closely with the Environment team to ensure our biomes are stunning biologically grounded and performance-ready. Vegetation and foliage are key elem...
View more view more

Key Skills

  • 3ds Max
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Painting
  • Teaching
  • Adobe Photoshop
  • Digital Art
  • Music Therapy
  • Unity

About Company

GIANTS Software is one of the most successful game developers in Europe, with offices in Zürich, Switzerland, Erlangen, Germany, Brno, Czech Republic and Chicago, USA. It is well known for its “Farming Simulator” series, a worldwide best-selling game and real-time simulation, for many ... View more

View Profile View Profile