Join the leader in entertainment innovation and help us design the future. At Dolby science meets art and high tech means more than computer code. As a member of the Dolby team youll see and hear the results of your work everywhere from movie theaters to smartphones. We continue to revolutionize how people create deliver and enjoy entertainment worldwide. To do that we need the absolute best talent. Were big enough to give you all the resources you need and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture challenging projects and excellent compensation and benefits not to mention a Flex Work approach that is truly flexible to support where when and how you do your best work.
Dolbys consumer entertainment and cinema businesses are bringing Dolbys breakthrough technologies powering the worlds top movies TV shows music games and live sports to more places around the world across a wider range of consumer experiences and devices.
Overview
Were seeking a Senior Staff Software Engineer to lead the evolution of Dolby Vision on the PC platform. This highly impactful role sits at the intersection of C systems programming GPU compute HDR video architecture and OS-level media frameworks. Youll define the technical roadmap architect scalable video pipelines and drive Dolby Vision adoption across the PC ecosystem working closely with GPU vendors Microsoft OEMs and game engine partners to deliver consistent best-in-class visual fidelity.
Responsibilities
- Lead the design development and optimization of highperformance C software for realtime video processing and GPUintensive workloads.
- Architect scalable futureproof Dolby Vision video pipelines across diverse PC hardware configurations.
- Build and maintain Windows Media Foundation transforms and integrate deeply with OS media and display pipelines.
- Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows.
- Ensure seamless interoperability across CPU GPU OS frameworks and thirdparty applications (including game engines).
- Act as a technical ambassador collaborating with GPU vendors (NVIDIA AMD Intel) Microsoft OEMs and ISVs on drivers APIs and certification paths.
- Partner crossfunctionally with research product and support teams to define technical requirements and guide execution.
- Lead code reviews mentor engineers and champion best practices in performance optimization multithreading and advanced video rendering.
Required Qualifications
- Bachelors degree in Computer Science or related field (MS/PhD preferred).
- 8 years of experience in C software development with deep expertise in GPU programming and video rendering optimization.
- Proven experience with Windows Media Foundation and browser media decoding/rendering pipelines.
- Strong knowledge of image processing color formats and color space transformations.
- Expertlevel GPU and shader programming experience (HLSL/GLSL DirectX 12).
- Advanced expertise in multithreading SIMD and CPU/GPU workload orchestration for realtime performance.
- Excellent debugging analytical and performancefocused problemsolving skills.
Preferred Qualifications
- Solid understanding of SDR/HDR video pipelines tone mapping and endtoend display paths.
- Experience with color science and picture quality evaluation.
- Strong communication and documentation skills.
- Selfmotivated resultsdriven and eager to learn new technologies.
#LI-VH1
The San Francisco/Bay Area base salary range for this full-time position is $214000 - 261500which can vary if outside this locationplus bonus benefits and some roles may also include equity. Our salary ranges are determined by role level and location. Within the range individual pay is determined by work location and additional factors including job-related skills competencies experience market demands internal parity and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code Article 49 and Administrative Code Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race religious creed color age sex sexual orientation gender identity national origin religion marital status family status medical condition disability military service pregnancy childbirth and related medical conditions or any other classification protected by federal state and local laws and ordinances.
Required Experience:
Staff IC
Join the leader in entertainment innovation and help us design the future. At Dolby science meets art and high tech means more than computer code. As a member of the Dolby team youll see and hear the results of your work everywhere from movie theaters to smartphones. We continue to revolutionize how...
Join the leader in entertainment innovation and help us design the future. At Dolby science meets art and high tech means more than computer code. As a member of the Dolby team youll see and hear the results of your work everywhere from movie theaters to smartphones. We continue to revolutionize how people create deliver and enjoy entertainment worldwide. To do that we need the absolute best talent. Were big enough to give you all the resources you need and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture challenging projects and excellent compensation and benefits not to mention a Flex Work approach that is truly flexible to support where when and how you do your best work.
Dolbys consumer entertainment and cinema businesses are bringing Dolbys breakthrough technologies powering the worlds top movies TV shows music games and live sports to more places around the world across a wider range of consumer experiences and devices.
Overview
Were seeking a Senior Staff Software Engineer to lead the evolution of Dolby Vision on the PC platform. This highly impactful role sits at the intersection of C systems programming GPU compute HDR video architecture and OS-level media frameworks. Youll define the technical roadmap architect scalable video pipelines and drive Dolby Vision adoption across the PC ecosystem working closely with GPU vendors Microsoft OEMs and game engine partners to deliver consistent best-in-class visual fidelity.
Responsibilities
- Lead the design development and optimization of highperformance C software for realtime video processing and GPUintensive workloads.
- Architect scalable futureproof Dolby Vision video pipelines across diverse PC hardware configurations.
- Build and maintain Windows Media Foundation transforms and integrate deeply with OS media and display pipelines.
- Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows.
- Ensure seamless interoperability across CPU GPU OS frameworks and thirdparty applications (including game engines).
- Act as a technical ambassador collaborating with GPU vendors (NVIDIA AMD Intel) Microsoft OEMs and ISVs on drivers APIs and certification paths.
- Partner crossfunctionally with research product and support teams to define technical requirements and guide execution.
- Lead code reviews mentor engineers and champion best practices in performance optimization multithreading and advanced video rendering.
Required Qualifications
- Bachelors degree in Computer Science or related field (MS/PhD preferred).
- 8 years of experience in C software development with deep expertise in GPU programming and video rendering optimization.
- Proven experience with Windows Media Foundation and browser media decoding/rendering pipelines.
- Strong knowledge of image processing color formats and color space transformations.
- Expertlevel GPU and shader programming experience (HLSL/GLSL DirectX 12).
- Advanced expertise in multithreading SIMD and CPU/GPU workload orchestration for realtime performance.
- Excellent debugging analytical and performancefocused problemsolving skills.
Preferred Qualifications
- Solid understanding of SDR/HDR video pipelines tone mapping and endtoend display paths.
- Experience with color science and picture quality evaluation.
- Strong communication and documentation skills.
- Selfmotivated resultsdriven and eager to learn new technologies.
#LI-VH1
The San Francisco/Bay Area base salary range for this full-time position is $214000 - 261500which can vary if outside this locationplus bonus benefits and some roles may also include equity. Our salary ranges are determined by role level and location. Within the range individual pay is determined by work location and additional factors including job-related skills competencies experience market demands internal parity and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code Article 49 and Administrative Code Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race religious creed color age sex sexual orientation gender identity national origin religion marital status family status medical condition disability military service pregnancy childbirth and related medical conditions or any other classification protected by federal state and local laws and ordinances.
Required Experience:
Staff IC
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